Alpha - Now

Discussion in 'Planetary Annihilation General Discussion' started by halosas, September 1, 2014.

  1. nick2k

    nick2k Active Member

    Messages:
    288
    Likes Received:
    211
    Well since raiding heavily fortified planets is already a hard task, shields wouldn't help that situation.
  2. vackillers

    vackillers Well-Known Member

    Messages:
    838
    Likes Received:
    360
    well you were just saying that shields isn't nessecary a bad thing as other games have introduced it without them being OP. I would love to have shields in the game and hoping that someone will mod it in the game in the future. Dont give a bloody monkeys about ppl who are so set against turtling, its about being able to play the game how you want to play it, don't need people to dictate how I personally want to play the game, only Uber can do that as its their game, if people want shields then people want shields, there is no great debate about it...

    Its a pretty even split 50/50 on wants it, and who doesn't and the majority of people who dont only use 1 type of tactic and thats rushing which at the moment this game is all about. Rush/spread and swarm and only rewards the people that do this the fastest. At least shields add dynamics to the game and actually make you think a bit more tactically about taking a base on instead of the one with most units wins... shields also add structure to your base and can easily be wipped out with the deathstar and sending a planet. I like long games personally and thats just what I like...... whether that is what this game is about or not i still love this game and its one of the best RTS games I've ever played, but that is what a lot of people like... plain and simple.....
  3. doud

    doud Well-Known Member

    Messages:
    922
    Likes Received:
    568
    To me shields have allways meant : turtle, turtle, turtle and as a consequence, games becoming boring, spending all your time trying to produce an unreasonable amount of units in order to break the big turtle. Probably because too much used to supcom/FA i thought it was not possible to think of another RTS without shields. I was wrong. No shields is a key factor for dynamism and very nervous games. It also enforces to build and combine all sorts of units to counter massive attacks. To me, shields would simply kill PA.
  4. mered4

    mered4 Post Master General

    Messages:
    4,083
    Likes Received:
    3,149
    Every single turtle who I've played in that situation has LOST to me or my team. Know why? Because I spend all my mex on attacking a single spot - your commander. You cannot focus your Mex into defending against such a massive attack, thipus I kill the comm and win the game....Every. Single. Time.
    EdWood likes this.
  5. masterevar

    masterevar Active Member

    Messages:
    310
    Likes Received:
    100
    Its their units that have small individual shields, just to make them good at reatreating to then attack again when shields have recharged.
  6. CryFisch

    CryFisch Member

    Messages:
    98
    Likes Received:
    28
    a building or a tank, that provides such a shild for his neighbour would help against artillery

    no stacking, just some additional hp, that regenerate free
    EdWood and igncom1 like this.
  7. temeter

    temeter Well-Known Member

    Messages:
    501
    Likes Received:
    305
    Actually, Protoss is pretty much the turtle fraction in SC2, because they always need to go for their late-game deathball, as long as it's not about some kind of all-in.

    The race also was a bit op until recently.:p
  8. CryFisch

    CryFisch Member

    Messages:
    98
    Likes Received:
    28
    they need to play more defensiv because of their low dps/cost ratio until they get giant death machines with lazers
  9. temeter

    temeter Well-Known Member

    Messages:
    501
    Likes Received:
    305
    That's what i said, you need to turtle to the death-ball. Tbh, i hope that'll get changed in the future/addon. It's not very fun to play or to play against.

    Just a bit of irony.^^
  10. CryFisch

    CryFisch Member

    Messages:
    98
    Likes Received:
    28
    you cant compare that
  11. schuesseled192

    schuesseled192 Active Member

    Messages:
    823
    Likes Received:
    219
    Of course you can. Wow. And if you are right and you can't then that just means the game isn't balanced.
  12. CryFisch

    CryFisch Member

    Messages:
    98
    Likes Received:
    28
    the protoss deathball isnt caused by the shields
  13. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,357
    Really it just makes sense, the turtler has less metal spots than you therefor less economy. The tutler is also tryimg tl build up a nkce defense as well as some form of offense (often a snipe) wholst the other player has MORE metal spots, more economy and is focusing entirely on breaking that wall and gettimg to your commander.
  14. schuesseled192

    schuesseled192 Active Member

    Messages:
    823
    Likes Received:
    219
    Rather significant assumption you are making there.
  15. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    It has yet to be proven otherwise.
    Geers likes this.
  16. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,357
    Well it's not too often someone playing the defensive has more metal spots than the person playing offensively. Why is this? Because more metal spots means more of an area the turtle has to defend. Making it harder to play defensively as their base would be further spread out.
  17. EdWood

    EdWood Active Member

    Messages:
    533
    Likes Received:
    147
    Shields done right won't turn into a turtle... I never lost against someone buildings shields and shields and shields... if done right, they can buy you some precious time... that's all.
  18. schuesseled192

    schuesseled192 Active Member

    Messages:
    823
    Likes Received:
    219
    planet = base.

    What you guys are describing is not a turtle but a noob. Of course you can beat noobs.
  19. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,357
    No that's incorrect, I'm describing a turtle on a single planet system actually.

Share This Page