The choice in design of making it 3rd person has a few reasons. First, 3rd Person implies a disconnect, that you yourself are not the character of Alan Wake but rather playing the character of Alan Wake, helping him along his quest. In contrast, 1st Person is the exact opposite. Gordan Freeman is not a character, but a tabula rasa. You are Gordan Freeman. CoD is 1st Person because it further drives the power fantasy. Games that are 3rd Person are often that way so that the player character can have motivations that aren't necessarily that of the player, without objectives feeling so forced and irrelevant. Another reason you might not have considered is that the controls are deliberately bad. This has notably been the case throughout the Silent Hill series, but also apparent in a few other games. Your inability to properly or easily control your character within the environment can add to the fear and tension these games aim to create. It was not an accident that in Amnesia the controls were so clunky, and while I haven't played it, I would not be surprised if the clunkiness of the camera and flashlight in Alan Wake was also such a deliberate choice.
This game is pissing me off! I'm stuck in one part, pretty much the first time you have to fight a lot of them. Scares the crap out of me cause of the third person view and when you run from them they just appear behind you and hack you. Damn game xD
I don't think you supposed to run from them, but if you do 1. blind them with flashlight + focus on dodging instead of damaging 2. run, then do it again. I am playing on easy right now and I am still getting hit and actually died once because I was focused on trying not to miss some delicious coffee or piramids of cans or pages instead of noticing the tutorial window saying to activate a flare you have to press middle button instead of standing like and idiot and spamming left click while having it equipped. I do this all the time I don't know what is wrong with me, instead of focusing on a single thing and do it right I try to do everything and screw up. I tried to stop...
Cutscenes do enough to imply disconnect. Besides, I didn't say 3rd person cameras are all bad; I often prefer 3rd person cameras. The issue with Alan Wake isn't that it's a 3rd person camera, it's that it's a really bad 3rd person camera. The farther away from the center a 3rd person camera is, the worse it is. Some games, 3rd person shooters for example, opt for an over-the-shoulder camera more in line with the gun. I'm not a fan of that sort of 3rd person camera, but I can understand why some people like it. Alan Wake takes it way too far. It's camera is more of a two-full-people-to-the-side camera than an over-the-shoulder camera. Intentionally bad is just as bad as accidentally bad. Horror games should be tense and sometimes scary, but never frustrating. Amnesia's controls weren't bad, you just played a character who walked more than he ran (yet could still sprint longer than a CoD soldier...). It helped the immersion in that you didn't glide around at super speed like you can in many FPS games. Alan Wake's camera and controls are just bad. The game could maintain the same amount of immersion without the levels of frustration and motion sickness induced by simply bringing the camera closer to the center. I wonder if it's any better on consoles. I really like the game, but this horrid camera is a deal breaker.
Yours are so very well backed up, especially the ones on a game you have never played. Good thing my opinions were only used as an example and are not the least bit integral to my point.