AI ScyScrapers

Discussion in 'Support!' started by mylon13, July 16, 2013.

  1. igncom1

    igncom1 Post Master General

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    Would make for a awesome mod!

    Id love to see what could be created from skyscraper bases.
  2. radtoo

    radtoo Member

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    Oh, nice... yep *this* could be a feature!

    I was already wondering how defending a planet could be made a more satisfying affair, despite no such features being in PA yet. This might be an interesting solution!

    Make a stack of T1-only factories arranged to output in all directions an actual thing in the game. Give it some decent defenses (at least against getting instantly killed by a rapid response by planetary defenses like nukes or aircraft), some healing nanos to support units, and maybe a large-ish personal resource storage. Maybe it could also have the ability to prepare its own (fixed target planet) launch site & single use entry vessel, so it can fly to another planet together with other invasion forces.

    This might enhance invasions a lot, as it could set the stage for more interesting fights. The attacker and his expensive T1 factory spires plus (potentially not so easily landed reinforcements) trying to secure & expand his beachhead so T2 units can be landed / constructed vs. the planet's defender trying hard to contain the area the attacker controls so he can get in range to topple the towers.

    Now, all that said, perhaps a "base in a pod" was imagined by the PA team to be used for this kind of thing. I guess it could even somehow be made small in area so it's fairly stealthy despite its production capacity.
    But if the invasion fails, can a pod explode in equal style? Toppling / busting towers seems just so right when you think about destruction and mayhem... :cool:

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