Just a thought... I don't play the PTE builds, so forgive me for being so late to the game. After having played a number of games now with Asteroids, I can definitely see why some are saying that it doesn't really bring a new dynamic to the table. While I believe the cratering system would have been better as a differentiation, it is clear that is not going to happen. As it is... asteroids are cool, but (in my opinion) still feel like they are missing a unique identity. In the original Kick Starter video, it shows a planet launching a nuke at an asteroid to break it up. I am not sure if these "asteroid busters" are ever going to make it into the game... but hypothetically, could this be the differentiation that is missing? If I had a way to shoot down asteroids, but not planets... this would create a dynamic that is not there now, and does not require a cratering system. The defense would have to be costly, and balanced... but would create some balance and differentiation between asteroids and planets. Anyway... as I said at the beginning... just a thought.