A page with accurate stats?

Discussion in 'Monday Night Combat PC Discussion' started by CrancK, December 29, 2010.

  1. Col_Jessep

    Col_Jessep Moderator Alumni

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    Lots of interesting information Scathis. Thanks for clearing things up!
  2. CrancK

    CrancK New Member

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    just noticed, the skill recovery endorsement has a fraction as amount,
    but the skill recovery variable, scale up as better,

    for example, assault bomb skill regen = 3/4/5
    so, is the skill regen endorsement fraction a percentage that is added? instead of a multiplier which i originally thought? (multiplier is however the more likely thing for stuff like rof, spread and delays though, right?)

    any dev willing and/or able to tell me?
  3. Infininja

    Infininja New Member

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  4. CrancK

    CrancK New Member

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    well, i think the devs would be a good "alternative", you know... ;)

    (or even... ingame stats displaying?)
  5. OfficerFuttBuck

    OfficerFuttBuck Active Member

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    To add to Scathis' post, use numbers as guidelines, not laws.
  6. CrancK

    CrancK New Member

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    updated with the -25% vs Turrets (from 2 to 1.75) nerf for tank and the -100% vs Turrets (from 5 to 4) nerf for Assassin

    damage for gunner grapple from
    to
    juice for assasin from 2/3 per slash to 1/1.5 per slash (dagger/sword)

    health for shave-ice from
    to
    (wow, more then rockits! 0.o)

    couldn't find any other differences just yet, but ll keep searching just in case :p
  7. Mail

    Mail New Member

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    Oh my jesus **** I love this. I'll be using shaveice more.
  8. XENONOX

    XENONOX New Member

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    No information is confidential once it is on the computer, with Internet access.

    There are a lot of valuable information that will allow me to do even more proper calculations when I play the game.

    Thank you for posting this info.

    Amen.
  9. BroTranquilty

    BroTranquilty New Member

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    yeah, you get a better feel if you dont play CoD with a calculator to choose your setup. obvious stuff is obvious (sniper without armor and lvl3 bomb), but some things are only perfect on paper and flawable ingame.

    also, the hazard "slow" i believe applies to either icetraps or the shaveice effect, possibly both.
  10. Warskull

    Warskull New Member

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  11. grimbar

    grimbar New Member

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    It's not, it also only has access to hostilebalance which is not the complete source. Thank Scathis for that one.

    Edit: not to forget that his DPS calculation is wrong, he doesn't factor reload speed in.
  12. Arcanum

    Arcanum New Member

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    Thank you, CrancK! That data is very useful. ^_^
    Did you find the melee weapons (dagger/sword) maxrange, by chance? :mrgreen:
    EDIT: and also bulletspeeds, if possible. :D
  13. BroTranquilty

    BroTranquilty New Member

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    CrancK, i have the xbox files here, how do i read these bunches of folders with bunches of files tho? there is some kind of dev kit that reads all these into a sheet of value?

    anyhow, i got xbox files into steam ones, i just need to know how to break them down into data i can read.
  14. StriderHoang

    StriderHoang New Member

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    The information on juicing was interesting to digest. So damage is 3x + Critical endorsements? So crit endorsements will make a difference, however small, to juice rushes.

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