The cost change is very good, maybe even slightly imba at 45. Speed will need to be decreased to compensate for this. We will have to see how this plays as you will still need good player skills to overcome the vision problem. Most of the problem with dox currently is the metal damage per shot ratios being way in favour of tanks (50 vs other tanks, 90 vs dox), so good job to uber for realising this. Range needs to stay at 85. You will also have to nerf boombots if you want to make dox balanced. Dox + boombot spam composition will be too imba.
It's sad that TANKS kiting BOTS is a thing. In Statera much of the dox vs YOLO balance revolves around the dox kiting the YOLO.
We are discussing Vanilla. Thus, the name of the T1 Tank is the ANT. Everyone from Beta calls it that. I call it that. God probably calls it that.
Classic mered If you get kited with 20 speed dox vs 10 speed tanks then I'm not sure what else to say to you. I should have clarified. Dox speed needs to be decreased from 20 to something like 15 or 16 along with these changes.
*facepalm* I've TESTED the changes, elodea. Dox get WRECKED by vehicles. What you left out of your little calculation is that dox lose their potency as units die - and since they die ten times faster than tanks in an even, metal on metal engagement, they lose their attack power that much faster.
With the range of bots, they get demolished by tanks before they ever get in range, as seen by the video.
I've tested changes very similar to these extensively myself for about a month or more. There's much more to it than set piece battles. Timings, compositions, and aggressive momentum are also a huge part of this. Uber doesn't have the variables quite right yet, but it is definitely in the right direction.
You cannot take one example of an absolutely terrible engagement (with unequal metal values btw), and then claim imbalance to apply to every single situation and circumstance. This is called knee jerk balance, and more often than not results in bad design due to limited information
You're right, but it's not just one example. Well, I'm only providing one example on here. But I've done testing and watched them used. That's what happens when bots encounter pretty much anything. As a general rule they're destroyed before they get hardly any shots off.
I'm not kneejerking this, elodea. You can be as aggressive as you want - I'll see your dox coming from a mile away and be able to get my tanks moving in time to sufficiently whittle down your forces to an insignificant amount that can be easily handled from close range. Sure, you could use them in a well-timed flanking maneuver against your enemies backside - but that would require a massive army of dox that would lack the element of stealth necessary to carry out such an attack.
The main point is, metal for metal, tanks are always better than Doxes. Grenadiers are alright, but tanks are simply better than bots right now.
Idk, the devs themselves despise the name Ant and never intended it to be permanent. I am pretty sure i never call it the yolo, but I am equally sure calling it the Ant is some deep coloquialism that beta players use. They call all kinds of things outdated temporary terms. If you, good sir, are talking vanilla, then you are discussing the game Uber made, the units Uber made, and the exact terminology, and that term I believe is definitely never going to be the Ant. I believe it will be the Reaver if I remember correctly. If so, you will have to live with the fact than Ant is slang and chocolate. Don't sugar coat it, because you will just eat that too.
I am definitely dragging this out. New player: Hold on - what's an ANT? Mered4: T1 Tank. New Player: Huh? that's the Reaver, dude. Mered4: You are mistaken.
As long as you agree, you will be argued with as much as us. We are using misterminology, and so are you. At least we are accepting it. You will reach acceptance too, just a few more stages past denial is all...