42 Bots vs 14 Tanks

Discussion in 'Balance Discussions' started by brianpurkiss, July 20, 2014.

  1. tehtrekd

    tehtrekd Post Master General

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    According to the dictionary, a battalion is... "a large body of troops ready for battle, especially an infantry unit forming part of a brigade typically commanded by a lieutenant colonel."

    So you know, that's about right.

    Apart from that though, a little micro never hurt anyone, but since this game is "the ultimate macro game", maybe cloaking can activate when you're close to enemy structures, or an enemy army. This'd remove a bit of the micro (you wouldn't have to activate it manually.) but there'd still be strategy in placing units. That's not THAT MUCH micro.

    The idea of giving permanent stealth to doxen wouldn't really do anything, tanks would still shred bots to pieces.
    See the above for my thought on micro.

    Also, what if the cloak also gave radar jamming/stealth?

    And yes you can do things to protect, that's why I suggested the cloak only last for 10 minus 1 per every 10 bots.
    Once the bots uncloak they'd be sitting ducks in plain view.
    carlorizzante and ArchieBuld like this.
  2. vorell255

    vorell255 Active Member

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    I guess I just don't understand. Every other type (naval, vech, air, orbital) has an AA and a radar unit, but not bots....Why?

    If there was a radar type bot, you could easily deal with the no vision problem. You would still have the damage issue.
  3. mered4

    mered4 Post Master General

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    A well deserved flogging, I might add.
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  4. Deletive

    Deletive Member

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    I think t2 bots should be able to swim. bots should swim. I think bots should be useful land and water while tanks. sure they'll be a little slower but it'll be a nice use for them in the game
  5. KNight

    KNight Post Master General

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    It was done for "Diversity".

    Mike
  6. tehtrekd

    tehtrekd Post Master General

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    Air doesn't have radar types.
    Neither does naval, for that matter.

    Vehicle is the only unit type besides orbital that has a radar unit.
    It doesn't make it any less stupid, mind.
    I seriously want to know what the meeting was like between Scathis and Meta.

    Scathis: This unit has a crap-ton of HP, AND a super powered version of the inferno weapon. What else could we do to make sure that literally everyone will hate it?

    Meta: Hmm... How about we give it an unjustifiably large vision radius AND an on-board radar, making it literally impossible to counter when paired with shellers?

    Scathis: GENIUS!! They'll NEVER like this unit!!

    *both maniacally laugh*
    carlorizzante likes this.
  7. KNight

    KNight Post Master General

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    Just for the sake of clarity I will point out that it's the Vanguard that has Radar.....just in case.

    Mike
  8. stuart98

    stuart98 Post Master General

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    He meant vision units, not radar.
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  9. tehtrekd

    tehtrekd Post Master General

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    Erm, actually the slammer already is amphibious.
    g.png
  10. aevs

    aevs Post Master General

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    So, did some testing on PTE, dox can to take out a little over a 3rd of their cost worth from a group of tanks if both groups ram head on into each other.
    Grenadiers must have been nerf'd a lot more than I thought, because they're no longer even close to cost effective against tanks... even in large numbers, it seems.
    So yeah, only T1 counters to tanks are bombers or more tanks, maybe with some infernos and combat fabbers thrown into the mix.
  11. mered4

    mered4 Post Master General

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    I also wonder what they were thinking. This is close to my rendition, but I injected sarcasm. :)
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  12. Deletive

    Deletive Member

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    it'll be nice if everything could swim :)
    I think the statera mod has a good idea for how bots should be with that t1 bot missle launcher guy
    stuart98 likes this.
  13. darac

    darac Active Member

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    I've wondered why vehicles have scouts and AA, it makes more sense to keep Dox weak and then bring back bot AA and add a bot scout but remove the scamper and vehicle AA. That way bots are useful for early scouting and AA while vehicles are useful for actual combat. Utility bots, Strong vehicles. Makes sense to me. You could also reduce the vision of vehicles a touch as well so that they can't fire their full range without radar or scout bots in the mix.
    pieman2906 and vorell255 like this.
  14. stuart98

    stuart98 Post Master General

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    That doubles as an amphibious torpedo bot.

    Dox: Raider, high dps unit with low HP and high speed. Not really countered by anything nor does it counter anything that other direct fire units can't counter.
    Crasher: About as fast as the dox, but more costly. Uses a very high damage rocket that four shots tanks, 3 shots mexes but is slow moving so it can easily be avoided. Punishes those who don't mix torpedo boats in with naval armies.
    Stomper: Artillery bot. High alpha, but long reload time. Fires in a low arc, meaning that it can go over walls and terrain features.
    Boom: Very low health explosive bot. Takes about two hits and that's it. Does great AoE and one-shots mexes.
    Smasher: Gatling bot. Does great DPS with a limited turn rate, leaving it vulnerable to bombers and, in the opening seconds of a fight, other direct fire units. Great vs gunships, but low HP for its cost means that it must be mixed in with doxen.
  15. cwarner7264

    cwarner7264 Moderator Alumni

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    [​IMG]
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  16. masterofroflness

    masterofroflness Well-Known Member

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    he looks so lonely
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  17. donut64

    donut64 Member

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    I advocate Radar bot.

    Also, turn Grenadier into ARM Rocko.
    A low rate-of-fire, high damage + splash damage unit. Poor DPS (thus poor against buildings) but excels against tanks and massed air (but not light air). It's poor against bots because bots can out-maneuver the projectile or swarm it before it can fire twice. It's advantage against buildings is only that it can fire over walls. The splash is to finish off wounded tanks or to make for "compounding victories" in extended engagements (e.g. the effective time-to-kill of the Rocko goes up the longer it fights against the tanks). Biggest advantage is long range, but longer than it can see.

    That might give Bots a use. A few Radar bots, throw in some Rocko's too, but mostly dox. The dox soak damage by overcoming tanks' rate-of-fire. Rocko's fire into the tanks and take out the tanks that are partially damaged by doxen. Thus the primary use of the dox comes to absorb damage for more important units. If you want raw damage out of a bot, build booms.
  18. stuart98

    stuart98 Post Master General

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    Rocko had good DPS.
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  19. vorell255

    vorell255 Active Member

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    In the current PTE build dox are cheaper sure, but bots are still weak. Missile turret and commander (no that he can shoot anti-air missiles) own planes to the point that I think air is now pretty weak. Why do vech's get everything? The only real counter to vech. is vech and maybe you could say orbital.

    Has anyone tried the com against boats with his torpedo gun?
  20. greysuit

    greysuit New Member

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    I think the current stats of dox as a raiding unit would be pretty useful and cool except 1) its not really worth it to build a bot factory in early game (when the dox would be useful), and 2) its vision is terrible, so chasing down fabs or spinners is not so practical.

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