360 vs pc match

Discussion in 'Monday Night Combat 360 General Discussion' started by feedle, April 2, 2013.

  1. kvalheim

    kvalheim Post Master General

    Messages:
    1,726
    Likes Received:
    645
    This got VERY off topic.
  2. teapot

    teapot Post Master General

    Messages:
    2,568
    Likes Received:
    553

    I appreciate your knowledge and substance you contribute. For a second I thought all PC players were vlane or grimbar.


    I'm all ears if you wanna explain other sorts of movement. While I am simply trying to explain the depth of Halo CE at a top tier, I don't disagree that these PC games take skill. I've always considered it comparing apples to oranges. Like what's the point of calling Halo slow when it's more difficult to aim with a dual analog sticks? Why praise quake for being so fast paced when it's way easier to make those movements with a PC and keyboard. (When I say easy, I don't mean anyone can be the best, I mean easier than a controller)

    It's like you divebombing a hill on a longboard going 50mph then telling me to do that on my regular skateboard. Then I show you up by doing a bunch of flatground and vert tricks which I then expect you to do. Apples to oranges.
  3. thebigpill

    thebigpill Well-Known Member

    Messages:
    733
    Likes Received:
    85
  4. bluntkingmcpussy

    bluntkingmcpussy Member

    Messages:
    390
    Likes Received:
    21
    Damn there was a lot of TLDR there for a while. Let's do a 360 vs. PC on guitar hero 3. Top gun anthem, medium difficulty.
  5. igotbannedagain

    igotbannedagain New Member

    Messages:
    1,108
    Likes Received:
    2
    That.
  6. joker

    joker Active Member

    Messages:
    2,080
    Likes Received:
    15
    This post lol love people who break out the measuring stick
  7. thebigpill

    thebigpill Well-Known Member

    Messages:
    733
    Likes Received:
    85
    It's 1 am over here and taking a complete newbie through the entire movement system would honestly take too long, not too mention that I've only played CPM for four months and it takes years to fully understand the movement system. Most people never do, except for the designers and the top defrag players.

    I can show you an easy trickjump and explain it though.

    http://www.youtube.com/watch?v=upKF8r5w ... e=youtu.be

    I start off by doing a simple strafe jump to the right to get some speed, then I let of the +moveright key because holding two directional keys at once severely limits your air control. I turn to the left and wait until I 'get stuck' on the edge of one of the steps. Then I have about 100ms (guesstimate) to press jump again to get a jump with more altitude and start holding the +moveleft key and transition into a strafe jump. Once I'm midair, I let go of both the +forward and +moveleft key and slowly turn towards the right while holding the +moveright key. As you can see in that video, I do all of that in about 2 seconds. If I mess up somewhere, I don't get jump, which in a match would almost certainly be a death sentence. Again, this a relatively easy jump.

    One trickjump however doesn't compare at all to trying to constantly accelerate in a real match.
  8. knickles

    knickles Well-Known Member

    Messages:
    800
    Likes Received:
    134
  9. vI Snack Iv

    vI Snack Iv New Member

    Messages:
    461
    Likes Received:
    0
    But do you all even swim?
  10. dadale1990

    dadale1990 Member

    Messages:
    756
    Likes Received:
    9
    [​IMG]
  11. grimbar

    grimbar New Member

    Messages:
    1,241
    Likes Received:
    1
    Don't forget to mention that that jump is actually a fail, as you're supposed to end up in the MH corridor if done correctly.

    Movement-wise there are a couple of things, lemme list a few:

    strafejumping
    plasma-climbing
    plasma-running
    wallstrafing
    circlejumps
    rocketjumps
    stairjumps
    telejumps
    nadejumps

    All with their own properties and requirements. As Pill mentioned there is a competitive version of quake that solely revolves around movement called defrag -- which in itself has 2 different rulesets both requiring vastly different skillsets.

    Then you have the whole item-pickup situation.

    Weapons respawn either every 5 or 15 seconds depending on the map. Picking up a weapon again does not provide you with more ammo, is however important to prevent your opponent from picking that weapon up for the duration of his average life (or 3 if he's not very good)

    You got tiered armour, every armour can only be stacked twice max. There is green, yellow and red. Pick up 2 green? can't pick up another. Got yellow? can't pickup green unless your armour drops below a certain treshhold. Got red? Can't pickup any more armour except for another red armour. They all respawn every 25 seconds (after pickup, not a global timer) -- it's rather unlikely and actually detrimental to stay above your Yellow Armour threshold for that amount of time (as it'd allow your enemy to pick up yellows while you can't -- giving him an opportunity to make his comeback)

    Normal health pickups exist in 5 / 25 / 50 tiers, all respawn every 25 seconds. 25 and 50 cannot get you above 100 health - 5 health bubbles can.

    On top of that is pretty much the most important item in the game, Megahealth. It gives you 100 extra health no matter how much health you had to begin with. It respawns 20 seconds after the last guy that picked it up dropped to 100 health (yeah, you can time that quite efficiently with some experience).

    There is no armour decay, but health decay at 1/s > 100 hp.

    You got yourself those 8 weapons that pill mentioned, you gotta know exactly what those weapons are capable of and how you should use them, how you should position yourself relative to the weapons your enemy has and adapt on the fly to the habits and capacity of your enemy (there is no "one" gameplan that beats everything)

    What I laid out here is the lowest common denominator that you gotta live if you want to be able to score decently (that is about 4 to 5 frags to your opponents ~50) after roughly 6 months of daily practice to 12 months depending on your ability to practice.

    Actually beating somebody that knows how to cpm (I don't) takes years, if you're even willing and able to pull it off.

    Disclaimer: Those are the basics for 1v1, the weapon and armour variables and movement translate into other modes but those require a different approach. Be it 2on2, 4on4 or NTF

    http://www.esreality.com/?a=longpost&id=328105&page=1 Here is a relevant interview with arQon the designer behind CPMA, if you read any of it read questions 5 and 6

    I am fairly certain that Halo CE might work at a competitive level but I find the notion that it comes close to a game that was designed for the purest form of arena combat a bit naive. Especially given the dribble that the developers sometimes produce.

    I openly invite Teapot for a private conversation as he seems to be capable of bringing up decent points. We both might learn more than we'd like to admit.
  12. bluntkingmcpussy

    bluntkingmcpussy Member

    Messages:
    390
    Likes Received:
    21
    I just now realized that your avatar is an actual picture of yourself.
  13. gluteusmaximums

    gluteusmaximums New Member

    Messages:
    435
    Likes Received:
    0
    grim is actually one of the nicest people within the community

    Anyways, people seriously trying to compare Halo to Quake
  14. kvalheim

    kvalheim Post Master General

    Messages:
    1,726
    Likes Received:
    645
    I could name a thousand nicer people. Only being tolerable to a select few people you feel "deserve" it does not a nice person make.

    Anyways this thread could probably do to be removed or renamed, it's LONG gone off the topic.
  15. RandomToon

    RandomToon Well-Known Member

    Messages:
    1,794
    Likes Received:
    162
    I only read it because it lights up and I am a completion whore - must...keep...boxes...grey. "Mark all topics read" is a cheat code for when I get too far behind.
  16. grimbar

    grimbar New Member

    Messages:
    1,241
    Likes Received:
    1
    you're just mad you're not on the list for being fake.
  17. gluteusmaximums

    gluteusmaximums New Member

    Messages:
    435
    Likes Received:
    0
    Unconditional kindness and respect is incredibly naive.
  18. thebigpill

    thebigpill Well-Known Member

    Messages:
    733
    Likes Received:
    85
    Not to mention completely meaningless. Edit: Also, about grimbar being nice to people he likes: there was a period where I mentioned that I wanted a game on the forums and he'd just give it to me the next day. I told him to stop that because I dislike accepting gifts without offering anything in return.
  19. bluntkingmcpussy

    bluntkingmcpussy Member

    Messages:
    390
    Likes Received:
    21
    Yeah, if you guys could just go cirkle jerk somewhere else, that'd be great.
  20. kvalheim

    kvalheim Post Master General

    Messages:
    1,726
    Likes Received:
    645
    I think Grim, Glute and Pill need some sort of gang name.

Share This Page