360 vs pc match

Discussion in 'Monday Night Combat 360 General Discussion' started by feedle, April 2, 2013.

  1. bluntkingmcpussy

    bluntkingmcpussy Member

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    In a game of my choosing.
  2. thebigpill

    thebigpill Well-Known Member

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    A similar thing has already happened a few months ago in a show tournament for a game called ShootMania (a game where literally nothing but pure aiming skill matters). A few teams of console fps pros where put against a team of out of shape, probably stoned TF2 pros. It was hilarious.

    vod: http://www.twitch.tv/iplshootmania/b/341470025
  3. RandomToon

    RandomToon Well-Known Member

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    LOL, OK - if I own it, I will play you. I just wanted to know who you were ;)
  4. RandomToon

    RandomToon Well-Known Member

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    That game actually looks kind of fun.
  5. thebigpill

    thebigpill Well-Known Member

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    It's an attempt at a competitive FPS designed by a company that makes racing games. Trust me, that game isn't fun.
  6. DeadStretch

    DeadStretch Post Master General

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    Which team was which? I know both crream and Downfall are both twitch tv casters. crream was playing SMNC for a bit as well. [Edit] Oh uleet is also a twitch caster. [Edit2} Oh nvm I see now. lmao

    Mos of that info is wrong. Downfall is a DayZ/ArmA player. And uleet plays and casts whatever games people want to see. So they aren't total Gears players.
    Last edited: April 4, 2013
  7. DeadStretch

    DeadStretch Post Master General

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    That match is less about mouse and keyboard vs. controller and more about casual/ragtag team vs. competitive team.
  8. RandomToon

    RandomToon Well-Known Member

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    I think it comes down to this;
    People who prefer consoles will probably win if the match was played on the console.
    People who prefer PC will probably win if the match was played on the PC.
    Because, you know, they are used to it and that muscle memory doesn't translate well to the other system...
  9. thebigpill

    thebigpill Well-Known Member

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    That explains how the tf2 team blasted their way through the entire tournament. CBA to find vods of the rest of it. edit: for clarity, the br0whales (tf2) team is renowned for not having a competitive attitude in the tf2 community.

    Also @randomtoon, well according to feedle over there, aiming with a mouse takes no skill at all, so obviously the console players shouldn't be at a disadvantage when they play on a pc.
  10. RandomToon

    RandomToon Well-Known Member

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    I think actual aiming is easier with a mouse too - it is simply a better input device, and I have never had any trouble with it. There is more to it than aim though.

    For one thing, analogue stick vs. WASD movement (I prefer QWES movement - it was the Asheron's Call default scheme and I still remap all my games to that) so it really becomes about moving around properly and getting used to the different button presses. The fact that you can throttle move speed easily with a stick vs. pretty much not at all with WASD is a big difference a lot of console people hate. It is one reason racing games are good on console and bad on PC if you are using a keyboard.

    Also, left hand on most consoles is usually movement and alt fire\zoom and right hand is fire\jump\skills.
    PC is usually left hand move, jump and skills and right hand is zoom\shoot. Maybe some skills if you have a programable mouse or remap the buttons, but maybe not.
    Console games don't always let you customize all controls like PC games tend to, so things like being able to claw become important, whereas it is easy to jump and shoot on PC - and it is a technique that can take time to develop, and some people with smaller hands may never be able to do it with a stock controller.
    Most controllers have feedback in the form of vibration. Most PC players don't have that option, but it can make a small difference in feel if you are not used to it.
    Sure, you can use a controller on a PC, but it just never feels quite the same - at least not to me.

    Either way games becomes reflexive and it takes a while to develop, and anyone thinking that they can just jump right in and be just as good on the other platform without a little practice is kidding themselves.
  11. thebigpill

    thebigpill Well-Known Member

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    Mice are more accurate and more versatile than a controller (for instance, you can't make instant x degrees flicks with a controller, you can with a mouse - if you know what you're doing that is). Therefore, while it can be argued the skill floor is lower, the skill ceiling is much, much higher. In theory, you could have a consistent 100% accuracy with a mouse, impossible with a controller in principle, because the hardware isn't 100% accurate.

    And I'd like to see someone do this with a controller https://www.youtube.com/watch?feature=p ... mPGQ#t=87s
  12. joker

    joker Active Member

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    There's no question mouse is more accurate and precise. Skill ceiling higher? Maybe, I don't have nearly enough experience to judge. Skill gap with a controller for say, sniping aiming is very high though. Some players are just flat out ridiculous and make very good competitive players look like fools. I would feel that due to the high precision of a mouse that there are more players in terms of % who have amazing aim than there are on console.

    That being said, at peak levels of competition, tangible skills like aim and execution are usually the lesser important skills than awareness, communication, coordination, and timing.
    To use halo for an example there were hundreds of very good players who could 4shot, snipe, and make all the jumps who regularly rounded out the top 50 teams. But for a period of about 5-6 years there were less than half a dozen teams who just completely dominated everyone else, and only 2-3 players who individually were noticably a step above the rest

    I also agree with randomtoons statement that home field advantage would almost guarantee the win due to muscle memory if two teams of the same game on different platforms were to meet
  13. kvalheim

    kvalheim Post Master General

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    You'd really need some sort of cross-platform play to make it a fair match.

    E: Or have the 360 players buy the PC game and use a controller on it.
  14. feedle

    feedle Post Master General

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    cant we play shadowrun 360 vs pc players?
    that would work even though i have no idea how to play the damn game
  15. RandomToon

    RandomToon Well-Known Member

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    Honestly that would be the only way that could work - you can use a controller on a PC but you can't use a KB\M on a console...but honestly the game is different between the platforms. The class balance is quite different depending on how you play.
  16. kvalheim

    kvalheim Post Master General

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    Plus if the rotation came up Tully's then half the players wouldn't know what to do xD
  17. 2wynbge

    2wynbge Member

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  18. RandomToon

    RandomToon Well-Known Member

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    Talk about a modded controller...
    Pretty neat piece of kit, I might have to get one.
    I do find it funny that in the video review one guy posted, he says "this is great for sniping because it is so much easier to aim".
    The forums also have a bunch of posts about how people bought it so they could make sniping easier. I found it cute.
  19. kvalheim

    kvalheim Post Master General

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    I think the misunderstood issue is not that using a mouse makes it easier and controllers are "skill"; but controllers actively hinder you and a mouse gives you more direct control. Thumbsticks are great for stuff like vehicles (I -can't- drive normally in JC2 with M&KB, it's such a jerky system) and fighting games, but it's very clumsy for aim. You're not moving the reticle to exactly where you want, you're pushing the gun along some axes.
  20. RandomToon

    RandomToon Well-Known Member

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    Correct - it is just a better input.

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