25 Halleys!?

Discussion in 'Support!' started by thundercleez, September 28, 2013.

  1. cwarner7264

    cwarner7264 Moderator Alumni

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    At the moment, there is no incentive to fire a larger projectile at a planet. I'm sure that will change and justify the larger investment. Any impact kills all units on both bodies. I suspect this will change going forward.

    For example - a 3 Hally asteroid might only put a hole in a larger planet while a 25 Halley one will destroy it outright.
    Last edited: September 30, 2013
    rayfe likes this.
  2. angryweaponx

    angryweaponx New Member

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    Does anyone know how to make a moon that only requires 5 halley's? (for balance reasons)

    I can only ever get them to require 3, or 25 regardless of how much I tweak the radius of the moon.
  3. Stormie

    Stormie Active Member

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    60 or 70 adv fabbers and 25 halleys go up in no time :p
  4. godde

    godde Well-Known Member

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    In one game I had 4500 metal income from one planet. That would be one Halley every 13th second. 25 Halleys' would be like 335 seconds or 6 and a half minute.
  5. thetallestone

    thetallestone Member

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    KSP Ref: 10 POINTS!
  6. beer4blood

    beer4blood Active Member

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    Yes, what is the radius of a 25 rocket moon ?? As well as 5 ??? I can only build threefers
  7. angryweaponx

    angryweaponx New Member

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    I can't remember. It's since been edited to 3. Anything over 240 radius or something like that. Just up the mass and radius, similar to the default planets.

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