(public balance idea spreadsheet https://docs.google.com/document/d/1chSwBLnPT5q9lhM6wIGqt06uuSJoyCr70WynJbnBaBo/edit?usp=sharing ) This thread is for serious and organized discussion about naval balance. Balance can be highly subjective so solid data is encouraged but not required. This will be one of 5 threads. I want the threads to foster intelligent discussion about balance that people may have, and they will require people to post: (you can include multiple changes in one post, but this thread doesn't encourage large reworks) Your vision of what the unit or category of units should perform on the battlefield Exactly what you want to change about the unit or group of units Why you want to change this unit How you think your change will impact the battlefield (optional, yet highly desired) data showing exactly how the new changes affect balance For clarification, these and only these units may be included in proposed balance changes: (Obviously, you can still talk about other unit interactions, like how spinners are ground units but they only shoot air. But spinner changes are reserved for the ground thread) Ignore legion units. Naval units. https://palobby.com/units/table/naval?version=titans https://palobby.com/units/unit/fabrication_ship?version=titans https://palobby.com/units/unit/fabrication_barge?version=titans https://palobby.com/units/unit/fabrication_ship_adv?version=titans https://palobby.com/units/unit/naval_factory?version=titans https://palobby.com/units/unit/naval_factory_adv?version=titans
Example post found at https://forums.planetaryannihilation.com/threads/2019-air-balance-thread.73324/
Typhoon carrier needs a rework. It costs 6500 metal and it should get its price. Since it get nerfed, no one uses it anymore. However, the temporality drone is quite difficult to be balanced. And its 250 range is far less then the range of battle ship. In current situation, player should always use Leviathan rather than Typhoon. I provide two ideas. 1. Make Typhoon as a mobile T2 aircraft factory. Thus, player can use Typhone to resupply T2 faber, Phoenix, and Hornet in the front line. Because navel units are good to resist to air bomber, Hornet is a better choice for anti-sea aircraft. 2. Keep drone alive forever, only resupply drone when some of them are destroyed. And allow drone to attack underwater units, especially for submarine! Current naval meta relies on submarine too much because there is no counter units to submarine. It is an opportunity to create an anti-sub naval unit by buff Typhoon. Just turn drone into anti submarine plane.
"1. Make Typhoon as a mobile T2 aircraft factory. Thus, player can use Typhone to resupply T2 faber, Phoenix, and Hornet in the front line." what do you mean with resuply? at best what could be made in a quick manner is for the typhoon to repair close airunits but still have it be primarily a dronecarrier .. imo it needs a range increase and i would agree to have the decaytimer removed, but the automatic productiontime per drone be increased and maybe even cost i little bit of metal, definetively power .. other than the typhoon .. naval with the current unitpool seems overall ballanced imo ..