1v1 Ranked Ladder Reset and Seasons Update 112314

Discussion in 'PA: TITANS: General Discussion' started by panews, November 1, 2018.

  1. panews

    panews Planetary News Official PA

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    Hello Commanders,

    The official 1v1 ranked ladder was reset on 2018-11-02 at 06:00 UTC starting a new season that ends on 2019-01-24.

    The player holding the Uber #1 position at the end of this season will be shipped an Invictus Commander statue, a beautiful item that everyone should want in their trophy cabinet.

    [​IMG]

    There will be new 1v1 ranked maps later this month with at least one new map every month.

    Current Map Pool (11)
    • Amplus
    • Berg
    • Blitz
    • Clutch
    • Crag
    • Duat
    • Forge
    • Lock
    • Meso
    • Pacific
    • Roc
    1v1 Ranked Seasons in 2019

    Starting in 2019 each 1v1 ranked season lasts 3 months with a ladder reset at the start of every season.

    2019 Seasons
    1. 2019-01-25 - 2019-05-02
    2. 2019-05-03 - 2019-08-08
    3. 2019-08-09 - 2019-11-14
    4. 2019-11-15 - 2020-02-20
    1v1 Ranked Fixes
    • Fix for never-ending 1v1 ranked queue after a network error
    1v1 Ranked Display Improvements
    • 1v1 rank and inactivity displayed in start menu (moved into base game from community mods)
    • 1v1 rank display in game over (moved into base game from community mods)
    1v1 Ranked Work in Progress

    The following are still in development / testing:
    • Tweaks to limit highest initial placement to Gold
    • Inactive 1v1 ranked ladder decay (slowly lose points if you're not active)
    • Visible points display
    • Penalties for disconnecting instead of surrendering

    Technical Notes

    Server Improvements
    • Experimental multi-threading on official servers (still legacy toolchain and infrastructure)
    • More performance and memory usage improvements to navigation cost cells
    • Logging of server rate
    • Logging of system free memory (currently windows only)
    AI Improvements
    • Further refinement of AI aggression
    • Adjusted how the AI chooses where to expand
    • Performance improvements
    • Retrained neural networks
    Server Fixes
    • Fix for AI Platoon::numUnitsOfType server crash
    • Fix for AI chooseStartLocation server crash when passed bad data
    • Fix for AI attempting to transfer a unit to a planet that did not have an initial planet manager assigned
    • Fix for AI getting stuck building no factories if it is modified to remove the ability for the AI to build one or more factory types
    • Fix for a multi-threading crash
    Client Improvements
    • More visible orbital attack lines in the orbital path visualiser
    Client Fixes
    • Fix for particle emitter crash when emitter has an invalid fx_trail_spec
    Modding
    • MatchmakingUtility.getSeasonEndDate()
    • New gVersion global with current build number accessible in all scenes
    • api.game.isPTE()
      UTC start_timestamp (landing time) and end_timestamp (game over) in server control state to calculate accurate game elapsed (note that valid_time_range.min is the in-game landing time)
    Last edited: November 2, 2018
    Remy561, MrTBSC, proeleert and 9 others like this.
  2. xankar

    xankar Well-Known Member

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    Can I take the leather couch instead?

    Those maps going to compound?
    Or more of a rotation kind of thing?
    MrTBSC and NikolaMX like this.
  3. zihuatanejo

    zihuatanejo Well-Known Member

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  4. NikolaMX

    NikolaMX Member

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    IT"S ON!
    nosebreaker likes this.
  5. tunsel11

    tunsel11 Post Master General

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    So no surrender anymore ?
  6. Quitch

    Quitch Post Master General

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    Surrendering isn't disconnecting.
    tunsel11 likes this.
  7. NikolaMX

    NikolaMX Member

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    can we have a total pause option? sometimes people need a short break during a long game or there are technical difficulties, a pause with dual agreement and a total timer per game would alleviate a lot of that pressure
  8. nimzodragonlord

    nimzodragonlord Member

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    Will the previous ranked maps be preserved in the rotation or will there be a completely new sheet?

    In the interest of a fresh start for everyone, I hope there will be a new collection of maps all together.
  9. cascadian

    cascadian Member

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    does this mean orbital in ranked?
    NikolaMX likes this.
  10. lulamae

    lulamae Well-Known Member

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  11. Quitch

    Quitch Post Master General

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    That, or each player has an assigned amount of pause time.
    NikolaMX likes this.
  12. Clopse

    Clopse Post Master General

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    A short break during a long game is unfair. Oh I need a break, or I need to think about what to do ''break" is not really in the spirit of RTS.

    Restarts are ok. But starting a game and having the opponent wait 3 minutes for the win while you are allowed requeue is not cool. 5 minute penalty and loss is fine if you don't make it back in within the 3 minutes.
    nosebreaker, xankar, tunsel11 and 2 others like this.
  13. NikolaMX

    NikolaMX Member

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    I agree that intentional DC is a big problem, especially around gold and platinum levels. But the other side of the coin (that i'm personally awfully familiar with) is the constant internet interruptions that many players have. Loosing a game you have totally aced, or having all your fabs sniped because of a lag spike at the wrong moment is a lot more frustrating than having to wait a couple of minutes, and the penalties you talk about are not mutually exclusive with bilateral pauses or assigned pause time.
    nosebreaker likes this.
  14. tunsel11

    tunsel11 Post Master General

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    if you internet isnt stable dont play thats how it works in every game
    matizpl likes this.
  15. NikolaMX

    NikolaMX Member

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    and exclude a 4th of the player base who stray away from PvP cuz of it? just cuz "that's how it works" doesn't mean that it cant be alleviated
    nosebreaker likes this.
  16. MrTBSC

    MrTBSC Post Master General

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    if i can have the coffeemachine ...



    still hoping for better and more symmetry of planets
  17. MrTBSC

    MrTBSC Post Master General

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    also considering the ladder reset and the price ( which does not sound bad at all :D ) it might be wise to get the word out on youtube, steam and social media ... maybe exodus could become active again ... build up PA closer to an actual e-sport?
    nosebreaker likes this.
  18. river39

    river39 Active Member

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    will the information on the ladder be extended? more then 10 players per badge? the actual rating?
  19. panews

    panews Planetary News Official PA

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    112314-pte is now available for final testing before we go live.
    Clopse likes this.
  20. panews

    panews Planetary News Official PA

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    112314 is now live
    Clopse likes this.

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