115425-pte

Discussion in 'PA: TITANS: General Discussion' started by panews, January 9, 2021.

  1. panews

    panews Planetary News Official PA

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    Hello Commanders,

    We have a new PTE for testing.

    Balance Changes

    Fixed beam weapon collisions with structures, terrain and water surface

    Commander
    • Can now build orbital launchers and umbrellas
    Icarus solar drone
    • Beam weapon now collides with enemies, structures, terrain and water surface
    Orbital Launcher
    • Cost decreased to 600 to match T1 factories
    • Commander buildable
    Orbital Factory
    • Cost increased to 6,000 from 3,600
    Umbrella
    • Commander buildable
    Anchor
    • Beam weapon now collides with enemies, structures, terrain and water surface
    SXX-1304 laser platform
    • Beam weapon now collides with enemies, structures, terrain and water surface
    Artemis railgun platform
    • Beam weapon now collides with enemies and structures
    Omega orbital battleship
    • Beam weapon now collides with enemies, structures, terrain and water surface
    Helios orbital titan
    • Beam weapon now collides with enemies, structures and terrain
    Dox assault bot
    • Speed increased to 19 from 18
    Grenadier
    • Vision decreased to 115 from 125
    Storm mobile flak
    • Removed underwater vision
    Last edited: January 9, 2021
    Remy561 likes this.
  2. Quitch

    Quitch Post Master General

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    It says Grenadier sight has been reduced to 125, but the value is 115.
    Last edited: January 9, 2021
  3. mjshorty

    mjshorty Well-Known Member

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    All beam collisions changes are good.

    Commander: Can now build orbital launchers and umbrellas. Good concept, further would want them to build all the same buildings T1 fabricators can build since its annoying having to build a fabber and keep it with the commander. (maybe only exception is pelters because Commanders can easily com-push and pelter creep but even then im for pelters being built by commanders)


    Orbital Launcher: Cost decreased to 600 to match T1 factories

    No. No no no. Way to cheap, they are a good price now at 1500 and orbital gameplay should be a risk to commit to if both you and the other player start on the same planet and want to expand to other planets, the cheapness of this makes it inevitable, especially for gas giants and even on single planet systems it would be so easy to afford Arkyds and hermes for scouting and orbital fabbers to safely expand, something we only see in late T2 games on single planets before.

    Orbital Factory: Cost increased to 6,000 from 3,600
    I don't know why this is considered compensation for an early orbital launcher but this allows players to build anchors sooner and the counter avengers to only be delayed. It also makes avengers even more dominant than they are now with the inherent sunk cost issues.

    Dox assault bot: Speed increased to 19 from 18

    Its a Nik buff therefor I dont like it....jokes aside I'm personally not a fan of this and the role of fastest early raiding unit should be given to strykers while bots are more manueverable, have underwater capabilities and can bunch up more tightly for surface area dps

    Grenadier: Vision decreased to 115 from 125

    I think grenadiers need nerfs in other ways, this approach may feel frustrating rather than meaningful.

    Storm mobile flak: Removed underwater vision:

    ok.
    Last edited: January 10, 2021 at 8:35 PM
    NikolaMX likes this.
  4. manlebtnureinmal

    manlebtnureinmal Active Member

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    Dox and Grenadier changes look good. Would like to see a possible partial reversion on the last Dox acceleration change though.

    Curious to see how the orbital change turns out.

    In an alternate reality:
    Air Factory: Cost decreased to 600 to match T1 factories
    No. No no no. Way to cheap, they are a good price now at 1500 and air gameplay should be a risk to commit to if both you and the other player start in close spawns and want to expand to back areas, the cheapness of this makes it inevitable, especially for naval maps and even on land systems it would be so easy to afford Fireflies for scouting and air fabbers to rapidly expand, something we only see in late T2 games on land planets before.
  5. mjshorty

    mjshorty Well-Known Member

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    This is a painfully dull and predictable thing to read, for a moment I thought I was reading from someone else.
    Last edited: January 10, 2021 at 2:35 AM
  6. w33dkingca

    w33dkingca Active Member

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    Cheaper orbital launcher sounds good to me, I shall have to see what can be done with it.

    Dox speed increase. What is the main motive behind the increase? To make dox more prevelant early game?
    More speed more raid potential, more potential to pick apart their position early? What is the intent?

    Grenadier Vision nerf : To combat its prevelant use? Arent grenadiers the main unit to mix right now, so they're vision isnt really an issue if trying to make the unit more niche and less everything?
  7. NikolaMX

    NikolaMX Active Member

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    Only thing I really really dont dig is the orbital factory cost increase. Is this to protect noobs? If yes, its a mssive overkill. Thats half a new T2 factory's worth of nerf, it barss access to utility units like sollar arrays and T2 orbital radar, not to mention that without Artemis, Anchors are broken AF and can be rushed incredibly quickly by a pair of orbtial fabs. This is very very problematic deffensively, and at leat costly/annoying offensively.

    At this point everyone knows what i think of the dox buff, minor step in the right direction but not enough to make them a viable to strykers for neither raiding nor as frontline skirmishers

    Rest sounds fun, looking forward to playing intel games in the orbital layer. Ray weapons colliding with water might be a problem tho...
  8. bthirteen

    bthirteen Member

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    Giving comm more types of building only gives more protection vs comm snipes, if you want to go that way it is fine (reduces skill requirement for the game). Making a collision is a nice touch.

    The increase to Dox speed needs to be the same as Strykers before nerf, so they can snipe grenadiers, and that way we have a sure hard counter to grenadier/ant spam. 1 point of movement speed is too low a value to make difference in dodging shots.

    Grenadier vision nerf is a great balance, so to use their actually range you have to use more than just them, a really good move.

    Orbital factory change in value, not sure why and how it works units are still pretty expensive. Won't change anything besides the ability to get orbital units out faster, both players are affected by the same mechanics so I don't see a problem. If you are late in the orbital game (lower on bigger cost on the orbital factory) same issue with snowball remains.

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