Hello Commanders, We have a new PTE for testing. This build should be playable against stable with the command line parameter: --version 114880 Focus areas are regressions with: unit types unit selections unit alerts Technical Notes Added support for 128 bit UNITTYPE flags and masks expanding max types from 63 to 127 Added UNITTYPE_Vehicle for wheeled units (vs treads): Advanced vehicle fabricator Skitter vehicle scout Stryker attack vehicle Spinner anti-air vehicle Added UNITTYPE_Shield placeholder Added UNITTYPE_Amphibious (114901-pte): Commander Dox Slammer Colonel Manhattan Atlas Added missing events to ui/main/game/live_game/js/constants.js: Custom1 Custom2 Custom3 Custom4 Vehicle Shield Amphibious (114901-pte) Added SIMD optimisations for 128 bit flags (114905-pte) Added legacy CPU check with error message to try legacy build (114905-pte) Fixed water-hover pathing around structures (114925-pte) Added UNITTYPE_WaterHover (114935-pte) Updated translations (114935-pte / 114942-pte / 114980-pte) Removed UNITTYPE_Scout from Piranha Balance Changes Grenadier Acceleration decreased from 120 to 100 (114925-pte) The following water-hover units are now UNITTYPE_WaterHover and are no longer targetable by torpedoes: Naval Basic Fabrication Ship (114925-pte) Barnacle support barge (114925-pte) Piranha gunboat / sea scout (114925-pte) The following torpedo weapons no longer target UNITTYPE_WaterHover with "exclude_unit_types": "Hover | WaterHover" (114925-pte) Torpedo Launcher Advanced Torpedo Launcher Barracuda sub Orca destroyer Kraken advanced stealth sub Typhoon carrier drone Modding Added the following for testing by modders when enabled in boot.json: knockout-3.5.1.min.js / knockout-3.5.1.debug.js (swap wth knockout-3.4.0.min.js) lodash-migrate.min.js / lodash-migrate.js (enable to see and report potential issues with lodash 3.x > 4.x) lodash-4.7.20.min.js / lodash-4.7.20.js (swap with lodash-3.9.3.min.js to see breakage)
114905-pte Added SIMD optimisations for 128 bit flags Added legacy CPU check with error message to try legacy build
114925-pte Fixed water-hover pathing around structures Grenadier Acceleration decreased from 120 to 100 The following water-hover units are now UNITTYPE_Hover and are no longer targetable by torpedoes: Naval Basic Fabrication Ship Barnacle support barge Piranha gunboat / sea scout Added the following for testing by modders when enabled in boot.json: knockout-3.5.1.min.js / knockout-3.5.1.debug.js (swap wth knockout-3.4.0.min.js) lodash-migrate.min.js / lodash-migrate.js (enable to see and report potential issues with lodash 3.x > 4.x) lodash-4.7.20.min.js / lodash-4.7.20.js (swap with lodash-3.9.3.min.js to see breakage) Where possible shims will be added before lodash-4.7.20.min.js eventually goes live.
114935-pte Updated translations Added UNITTYPE_WaterHover The following water-hover units have updated descriptions and are now UNITTYPE_WaterHover which is no longer targetable by torpedoes: Naval Basic Fabrication Ship Barnacle support barge Piranha gunboat / sea scout The following torpedo weapons no longer target UNITTYPE_WaterHover with "exclude_unit_types": "Hover | WaterHover" Torpedo Launcher Advanced Torpedo Launcher Barracuda sub Orca destroyer Kraken advanced stealth sub Typhoon carrier drone
114960-pte Updated translations Fixed water-hover pathing for walls, base commander, base bot, base vehicle and base ship Removed UNITTYPE_Scout from Piranha