10-40 Player Game (Online)

Discussion in 'Planetary Annihilation General Discussion' started by Pychnight, October 14, 2014.

  1. Pychnight

    Pychnight Member

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    I'm sure that uber will find a solution to ram usage eventually, Right now both RAM and CPU usage still has quite a bit of room to improve.

    On my local server it only uses 6 threads on the 4770k and ram use, i admit i have come close to using 16 GB of ram during a match but the Sim usually slows down before the ram is completely used up. (most of the activity for the game seems to be on the actual physical cores (0-4), virtual cores (HT) seem mostly dormant other then the occasional spikes on Virtual core (5-7) (Might be mostly UI related).

    I will need to do more testing to see how much the game uses of each Core. (i know it can go up to 50% for each physical core)

    Also, this game lobby is now hosted again. Feel free to join up.
  2. websterx01

    websterx01 Post Master General

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    It would be silly to not store the data in the RAM. The server has to store the Chronocam information somewhere, and caching it to the hard drive would have it take ages to load back up.
  3. websterx01

    websterx01 Post Master General

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    This is marketing BS. It's 500 MB/s of reading/writing zeros (or ones, I think), which is essentially meaningless. With a RAID 0 SSD array, 2133 C10 RAM and a a RAID 0 SATA II array (7200Rpm HDD), the read/write between the two never goes above 350 MB/s, and that's moving folders with loads of small files. (i.e. game installation folders like Planetside 2). Even if I were to run the HDDs on SATA III, I'd be amazed to see over 400, or 450 MB/s, even though using testing programs, I get 1100 MB/s read/write on my SSDs.

    Edit: Sorry for double post, but more importantly, so many slashes.
    Obscillesk likes this.
  4. trialq

    trialq Post Master General

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    I was thinking that even if it isn't related to the growth, it'll still be a smaller amount of fixed memory for the system, so there's more available for everything else.
  5. zgrssd

    zgrssd Active Member

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    Even if that is the case (it is actually a very good idea to write Chronocam Data down when not needed in order to conserve memory), there should still be a visible memory impact from one side with hundreds or thousands of units dying with thier commander. But it turn the memory growth does not even appear to slow down if one side croaks entirely.

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