Just got the thing I was testing last night working; the texture editing can be done completely separately of the model exporting.
Zealot splash radius: 7 -> 5
Zealot splash damage: 50 -> 30
Schism incremental damage: 20 -> 12
Schism initial damage: 100 -> 80
Made more changes for v1.15
Summary of v1.15 changes:
Sheller -> Schism:
damage: 400 -> 100
splash radius: 15 -> 3
Projectile travels much...
Regarding local games:
First, go to your settings, and go to the server menu, and look at your Local Server setting, like...
Stuff changed for v1.10:
Hummingbird -> Lightning
Bumblebee -> Thunder
The Lightning is marginally faster than the Hummingbird, but has a much...
Just buffs the Ant by renaming it to "DissonAnt", therefore making it better.
This mod loads Super Stats as a Companion Mod.
Super Stats, by Flubb: https://forums.planetaryannihilation.com/threads/rel-super-stats.72858/
This is a server mod that just loads Slam Jam as a companion mod for all of the victims in your lobby.
Details of the Slam Jam client mod, made by...
So, there's a map veto system in Starcraft 2, where each player is given like 2-3 vetos (I forget the exact number; the proper number here should be...
I'm still alive!
Hey, I'm currently working on a project in which I need to compile a list of server mods that may have been encountered in the wild during the last...
The catalyst is a feature, not a CSG.
[MEDIA] Pretty interesting match.
??? Pretty sure FAF, AoE 2, SC: BW, and some others still have more players.
Not to mean that I'm not confused about OP's intentions though.
Hey; would it be feasible to extend this to also include a feed (accessible by API) with the following information for all non-ranked games? :
Gonna do the ICARUS calculation:
The latter 2 do not use the ICARUS tag, but are...
Added TETC's biome mod as a dependency.
Added 2 new maps, by Anonemous2:
Ragnarok 6x3/6x2 NS, a map for 6x3, 6x2, 3x6, or 3x4.
Tables 3v3v3v3 NS, a...
Das alleinige "Line', das ich möchte machen, ist Cover the Line.
(I may be wrong about this, but I'm pretty sure that this is how things currently work)
Cost of repairing a unit from the wreckage threshold to 100%...
Separate names with a comma.