Recent Activity

Activity stream for all registered members at Planetary Annihilation Inc.

  1. MrTBSC replied to the thread Tanks immune to t1 air..

    Spring beams ARE instant hit weapons unlike in TA were they were straight high velocity projectiles ... it does't matter if PA has...

    November 14, 2018 at 4:06 PM
  2. cdrkf replied to the thread Tanks immune to t1 air..

    .

    November 14, 2018 at 2:44 PM
  3. cdrkf replied to the thread Tanks immune to t1 air..

    Edit.... No point arguing all this again

    November 14, 2018 at 2:39 PM
  4. tatsujb replied to the thread Youtube!.

    [MEDIA]

    November 14, 2018 at 11:07 AM
  5. MrTBSC replied to the thread Tanks immune to t1 air..

    more depth yes ... but not THAT much more ...

    November 14, 2018 at 5:44 AM
  6. Nicb1 liked Anonemous2's post in the thread [WIP][Biomes Mod] AlienWorlds.

    Summary; This mod aims to add new biomes for creators to play with when creating systems. To reach that end, some of these new...

    AlienRedWater1.PNG AlienRedPlanet1.PNG IconWIP1.png November 13, 2018 at 9:30 PM
  7. burntcustard liked themolezz's post in the thread Enhanced In-Game Chat.

    Version 1.0.0 Release All packaged in a .zip on github ready for release. Notes: UI Improvements to make player usernames easier to...

    Example3.PNG November 13, 2018 at 3:09 PM
  8. feedle liked leov1993's post in the thread what are you doing now? life after mnc...

    tumors r gei. ive been pooping in a bucket begging people for money being a professional homeless while doing mnc taunts for extra cash

    November 13, 2018 at 2:56 PM
  9. feedle replied to the thread somehow....

    weekly randies

    November 13, 2018 at 2:55 PM
  10. grandhomie liked underscore1112's post in the thread Units keep target even after sight and radar is lost..

    I have a concern I would like to bring up. Once a unit has been given a specific target, it does not lose the target once the owning...

    November 13, 2018 at 7:39 AM
  11. NikolaMX liked burntcustard's post in the thread Positive passive_health_regen no longer works circa 86765.

    I just tested this out and it doesn't seem to work? I'd love it to be back in for mods (3 years later I'm back on modding GW again, maybe...

    November 13, 2018 at 5:29 AM
  12. NikolaMX liked mkrater's post in the thread Positive passive_health_regen no longer works circa 86765.

    It's turned off for now because it was causing errors in TITANS and nothing in the base game was using it. We'll be working on fixing it in...

    November 13, 2018 at 5:28 AM
  13. NikolaMX liked mikeyh's post in the thread Positive passive_health_regen no longer works circa 86765.

    Looks like the issue was positive passive_health_regen applied to dead units that regenerated as zombies. Resurrection is not currently...

    November 13, 2018 at 5:28 AM
  14. NikolaMX liked mikeyh's post in the thread Positive passive_health_regen no longer works circa 86765.

    Assuming I find no issues during testing positive passive_health_regen will be back in next update.

    November 13, 2018 at 5:28 AM
  15. burntcustard replied to the thread Positive passive_health_regen no longer works circa 86765.

    I just tested this out and it doesn't seem to work? I'd love it to be back in for mods (3 years later I'm back on modding GW again, maybe...

    November 13, 2018 at 2:48 AM
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