3rd: server with 2000 patrolling fireflies keep working even after ChronoCam on client history took about 5.5GB of RAM. Memory usage of client increased from ~1.3GB at start of game to 6.8GB in about 120 minutes.
ChronoCam playback keep working fairly well even with such big amount of data. Also this likely wasn't full game history on client, but 70-80%
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