I think the lag is often due to the server getting bogged down. If you press cntrl p and go through to SIM tab if its running slower than about 5 fps then the game gets really slow (should be 10 fps normally)... Area patrol, too many trees burning, and lots of orbital transfers can all cause this problem.
Yah, we looked at your replay (I realized after we had the lobby ID). That's interesting that the problem was at the start of the game, and cleared up - Was it right about the 20 minute mark it cleared up, or quite a bit longer?
Personally I haven't be able to play a games since the last patch. I get no ui once the planet renders. So I hope that gets fixed soon . All these lovely changes and I can't try them out
Can you run inxi command and pipe the output into a file then upload it here? What graphics driver are you using is it the proprietary one or the open-source one? If open source try the proprietary graphics driver. FYI, that command is installed on Mint by default.
Are you using --software-ui? If so, look into your log, you'll probably see this error: CoherentUI_Host received X Window System error BadAccess That has made the game unplayable for a lot of Linux users on the last patch. Restarting the game usually helps for a few minutes until it happens again.
I've tried the --software-ui, it works for about 2 minutes, then I get the select box hanging around and the game refuses anymore input. I'm running the latest beta drives for my ati card, though I have tried the last two stable to no effect. I've attached the output from inxi,lshw and fglrxinfo. Let me know if you need anything else.
I will have to look at the replay for timestamps. Will do it when i get home. From my memory the lag was the worst when I was building and sending my units closer to blue to destroy blue's main base on the innermost planet. When blue was almost gone there the lag dissapeared and didn't have noticable trouble afterwards. Will look for more exact timestamps later. But looking at the screenshots it was probably around 20 minutes indeed.
Bug is NOT fixed! Screenshot for proof. Fabber ran into wall and got stuck permanently. Pathing itself isn't fixed either: Problems with pathing and obstacles... (with screenshot) So units are still both getting stuck AND running into walls.
Fix (not fixed) as in improved pathing, no doubt there's still many more improvements still to come. I've also had units stuck walking into each other as well being unable to navigate the terrain.
Yeah, this is the dreaded UI crash. (Just got that a few minutes ago in the PTE ). I might be wrong here but is it possible that it always happens when you try to select something (e.g. when the UI crashes you always have the selection box being stuck). I am not sure but that seems to be a common situation for the UI to crash.
The more specifically we can nail down the circumstances that lead to the crash, the quicker Uber can fix it... As a quick test (to prove or disprove if unit selection is the cause) have you tried spectating a few games? If the UI doesn't crash when spectating (when not using the select function cause your just watching) that would support your theory.
Not using -software-ui the ui doesn't even come up, the game will start when the timeout happens, I can click around and use hot keys to build, but can't select anything. In -software-ui game starts normally but quickly crashes while trying to do multiple selects with select box.
The ui also seems to crash while loading sometimes for me (I don't use -software-ui) but if it does not crash at startup it usually runs fine till it crashes (which I suspect is always while selecting something). @cdrkf I will try spectating some games and see whether it crashes Edit: I have done a few tests now. One time the whole game crashed when I tried to load a stable replay using the PTE build. When watching three other stable replays using the PTE, I didn't experience any UI crashes. When trying to spectate two AIs fighting each other (PTE), the ui crashed two times while loading the solar system. The third time, the ui loaded correctly and I didn't have any issues with the ui (although I have to add that I didn't watch the game till the end but the ui usually would have already crashed at that point if I played myself).
Checked the replay and indeed, after 20 minutes I did not have any noticable sim lags anymore. Do you guys know what the problem was? Also my army was moving through blue's wall around 21:40. Great work on the visuals Uber!! When I was watching the replay I had time to look at details and the visuals of the game are just beautiful!!! When you're playing you don't normally zoom in that much ^^ One small suggestion is maybe to make units' bullets more visual. The small balls the dox shoots aren't that visible when zoomed out a bit, although it could be because of the desert background. Maybe a slightly more visible bullet would make battles even more spectacular, lasers might also be very cool.
Maybe someone already wrote this, but "Whats wrong with Galactic War" 1) MAIN MAP: Drop the limit of TECH, it does not work like it should, sometimes you a lot of expansions and other times you get none. 2) IN GAME: The game get laggy after approx. 800 units 3) IN GAME: 100 Dropships (max 20 that work) cannot align and unload 4) IN GAME: Units unloaded are passive (Are not attacked and do not attack), when they attack they are attacked, but do not shot back. 5) IN GAME: Orbital fighter are alway passive, do not attack the enemy just get shot down. 6) IN GAME: Units still have problems not getting stuck in hills etc. So far i get annoyed when enemy has BUNKER a planet and cannot land units or build gate, then the enemy wins Because if I abandon the game is gone And if I quit, I can reconnect (GREAT FEATURE), but the above problems are still there Looking forward to aspecialy a NON LAGGY game, so I can play with my mates!