I wonder if the unit cannon will be a factory like the Noah experimental from SupCom2 or if it will just accept land units to hop in and shoots them to the moon.
We are currently heading more toward accepting land units and then firing them. This same system would be used in a few different places whenever a queue is needed into a building. Not implemented yet but the current thinking.
can this also be used for transport ships? I'd like to finally have them in PA. I always missed them in SupCom FA
In photoshop you can do it in 2 ways (haxx) First is to change alfa from 0 to 1 (0-255). Now photoshop will hold all pixels information. Secound is to save alfa to channels, and flatten image. Now load selection from alfa chanel and click ctrl+j, and hide flatten layer and save. Usualy photoshop hold information if you do that but its automated, so can also dont work for you Or just use other program, but you know that already And also, superPNG works great
Was kinda hoping raptor and spider were regular units, not commanders. Or maybe they are just in that folder... Would be awesome to have an all terrain spider bot, and the raptor looks like it could be a pretty awesome tech 2 bot!
Looking forward to this. Will we be able to que units into the canon directly from the factory? Would make for some interesting interplanetary combat when you have secured a planet.
:?: Other places ques go into buildings? Maybe like transports? Aren't buildings just immobile units?
[Insert grumble about poor graphics here] ... ...Am I doing this right? Anyways to be more on-topic: From what I gather the edge highlights are texture-baked and not engine-handled, correct? I'm messing with some units at the moment.
OHHHHHHHHHHHHH ok you meant transport boats! Dude "ship" -> "flying ship" ; "transport ship" is what ask for on chatt on FA when I need a flying transport. that's what they're called.