The Gunner Slam can stun bots, but why can't it temporarily disable turrets? I hate not being able to halt Firebases. The Assassin's Smoke Bomb and the Tank's Product Grenade can do so. It would only make sense that the Gunner's Slam would be made to emulate that feature. Edited in after fourth post: It would provide some equilibrium among the characters: 3 can disable turrets and bots 3 can't disable turrets and bots
The gunner can already eliminate fire-bases extremely easily without a slam, and should never be point blank to any other kind of turret. I say no.
It would provide some equilibrium among the characters: 3 can disable turrets and bots 3 can't disable turrets and bots
forget making the slam any better and make the Red skill useful. I say make the gunners grapple a face palm that bowls cheeky assasins away in a flash....
Well this is a good idea bad idea... Good idea cause he destroys turrets. Bad idea cause close range tripple mortors can hurt you more then the turret. Tank and assassin dont get nailed with self inflicted splash damage from their prim or sec weapons.. though the product bomb does hurt the tank
Er... The Assassin's smoke bomb and Tank's product grenade can't ring people out with a radius near the size of an ejector at level 3.
Why not just use your mortars and mini gun? I know firebases can be annoying but a gunner can easily take them out, just corner cheat it. If you are really struggling just call it out to a team mate or a random, lol im joking about the random.
God bless you good sir. I'd rather have a gunner grapple that could splat assassins and snipers with gold armour than a turret blinding slam. On a related note, the slam barely holds bots, even at lvl3 bots only remain stunned for maximum a second as opposed to 2 or 3 from tanks and assassins. Maybe an extension of this time with lvl increase?