Gunner Slam Disable Turrets

Discussion in 'Monday Night Combat 360 Wishlist' started by IrradiatedRadex, July 9, 2011.

  1. IrradiatedRadex

    IrradiatedRadex New Member

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    The Gunner Slam can stun bots, but why can't it temporarily disable turrets?

    I hate not being able to halt Firebases.

    The Assassin's Smoke Bomb and the Tank's Product Grenade can do so. It would only make sense that the Gunner's Slam would be made to emulate that feature.

    Edited in after fourth post:

    It would provide some equilibrium among the characters:

    3 can disable turrets and bots
    3 can't disable turrets and bots
    Last edited: July 10, 2011
  2. timmy TED

    timmy TED New Member

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    perhaps only at lvl 3.
  3. Im Hudson

    Im Hudson New Member

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    The gunner can already eliminate fire-bases extremely easily without a slam, and should never be point blank to any other kind of turret.

    I say no.
  4. Light My Pyre

    Light My Pyre New Member

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  5. IrradiatedRadex

    IrradiatedRadex New Member

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    It would provide some equilibrium among the characters:

    3 can disable turrets and bots
    3 can't disable turrets and bots
  6. Foolamancer

    Foolamancer Member

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    Why does there need to be equilibrium?
  7. vortexcontinuum

    vortexcontinuum Active Member

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    SWEET EQUILIBRIUM
  8. Mrsubguy

    Mrsubguy New Member

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    I agree that would be nice.
  9. PlumbumTheEpic

    PlumbumTheEpic New Member

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    Useless skill because at the range you would be Slamming you wouldn't be using your mortar.
  10. Faceman

    Faceman New Member

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    forget making the slam any better and make the Red skill useful.
    I say make the gunners grapple a face palm that bowls cheeky assasins away in a flash....
  11. IrradiatedRadex

    IrradiatedRadex New Member

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    On PC, it kills Assassins in one hit, regardless of Gold Armor and full health.
  12. the_feedle

    the_feedle New Member

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    Well this is a good idea bad idea...
    Good idea cause he destroys turrets.
    Bad idea cause close range tripple mortors can hurt you more then the turret.

    Tank and assassin dont get nailed with self inflicted splash damage from their prim or sec weapons.. though the product bomb does hurt the tank
  13. PlumbumTheEpic

    PlumbumTheEpic New Member

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  14. Big Ordeal

    Big Ordeal New Member

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    [​IMG]
  15. Liefglinde

    Liefglinde New Member

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    Er... The Assassin's smoke bomb and Tank's product grenade can't ring people out with a radius near the size of an ejector at level 3.
  16. LIVE 3RUPI

    LIVE 3RUPI New Member

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    Why not just use your mortars and mini gun? I know firebases can be annoying but a gunner can easily take them out, just corner cheat it. If you are really struggling just call it out to a team mate or a random, lol im joking about the random.
  17. JimCognito

    JimCognito New Member

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    God bless you good sir.
    I'd rather have a gunner grapple that could splat assassins and snipers with gold armour than a turret blinding slam. On a related note, the slam barely holds bots, even at lvl3 bots only remain stunned for maximum a second as opposed to 2 or 3 from tanks and assassins. Maybe an extension of this time with lvl increase?

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