Viability of Assassins? Post-Nerf (NO LUNGE GRAPPLES)

Discussion in 'Monday Night Combat PC Discussion' started by Agent, March 10, 2011.

?

Do you think Uber broke Assassins?

  1. Yes

    19 vote(s)
    27.1%
  2. No

    51 vote(s)
    72.9%
  1. Agent

    Agent New Member

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    A grand total of 1 game after the March 10th update lead me to a shocking revelation.
    >The Assassins is now non-viable.

    PLEASE READ THE THREAD AND NOT THIS POST.

    By nerfing the Assassin's armor gain from endorsements, you've made the "snowball effect" that much bigger. With these latest additions, an Assassin can no longer clear out turrets and has to succumb to the wrath of a Level 2 Rockit Turret taking 1/6 my health and possibly getting chewed down by a deployed gunner (never happens to me). This is coming from a very experienced Assassin by the way. 3.3's with a Support and firebase huddling around it is hard enough to kill, and may even cost a death. Now any class that approaches it will be insta-killed except for a good Gunner to use his mortar juice which in pubs is a 1/100 chance.

    Give Assassins back their turret killing power, or you put games even more into the hands of inexperienced and "bad" teams that I see so often.

    THIS THREAD IS NO LONGER ABOUT THE ASSASSIN'S JUICE OR ANYTHING ABOVE.

    EDIT: Added Poll.
    Last edited: March 11, 2011
  2. CrancK

    CrancK New Member

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    Re: Viability of Assassin's Juice? Post-Nerf

    dude, in comparison to the 1000 hp you get from juicing, the mere 75 you miss at most from the armor endorsement change is nothing
  3. vortexcontinuum

    vortexcontinuum Active Member

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    Re: Viability of Assassin's Juice? Post-Nerf

    I'm not sure how the system works, but I'm pretty sure juice reduces incoming damage taken, so an armor endorsement has a larger impact on your survivability when juiced.
  4. Agent

    Agent New Member

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    Re: Viability of Assassin's Juice? Post-Nerf

    You take 75% less damage when juiced, so the effect is much more pronounced the lower base health you have.
  5. Marmalade

    Marmalade New Member

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    Re: Viability of Assassin's Juice? Post-Nerf

    Absolutely didn't notice any difference. You're doing something wrong.
    Also, use the smoke bomb for Level 3 Rockits.
  6. Agent

    Agent New Member

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    Re: Viability of Assassin's Juice? Post-Nerf

    Change list for Assassins:

    *No more 180 grapples. Let's not even try and deal with tanks.
    *No more charge grapples. Lets not attack Assaults, Assassins, and Gunners.
    *Less Health. Let's have the health of a snipers juice and have to get in close to do damage.

    Do you see why I'm a little mad? Our cloaks are pathetic and if you have half a brain can dodge an Assassin trying to grapple you. Assassins are no longer viable. Let me switch to my Assault so I can:

    *Spammy bomb ring outs and a fast-transport
    *High Move Speed
    *Decent Armor
    *Spammy Grapple and "OH NO" button Dash
    *Like a machine gun when juiced
    *Able to fly to avoid threats, cross gaps, and back-door turrets.
    *Grenade launcher 2 shots snipers across the map and wipes out bot waves.
    *Able to deal with ANY class that's juiced. Attacking the money ball? Bomb it. Need to be close to kill someone? Grapple charge it. Still has juice? Launcher grapple it.

    Now please tell me what's wrong with my lovely sin compared to all that?
  7. Drex

    Drex New Member

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    Re: Viability of Assassin's Juice? Post-Nerf

    I won't lie, the sin really did get hit hard on this.

    understandably they used this to make it so the new players would be able to have a bit of an easier time killing the people that used custom builds with gold armor, but now it also makes it near impossible to get a good grip on how to play it themselves if they die just as wicked easily.

    When I first started playing the game, sure I shouted OP ASSASSIN IS OP! But of course, I learned the trick to listen for that wonderful hum of theirs and now they're shotgun fodder for me. I find this to be fairly uncalled for since it destroys the urge to play the class.

    Now even I am having a hard time having fun trying to learn it. Sure I died a lot, but now I'm dying WAY much more then I used to.

    I won't say remove the nerf completely, but at least alleviate it a bit more then this. I mean come on...being wrecked by a level 1 charge or bomb from an assault is a bit much...
  8. Col_Jessep

    Col_Jessep Moderator Alumni

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    Re: Viability of Assassin's Juice? Post-Nerf

    Yup, this armor nerf really hurts the Assassin most. Too early to tell how it will turn out in the long run but I had to rely more on my shurikens than usual, even to take out bots. It's simply no longer viable to lunge into them, take them out and lunge out if a Gunner or Assault is anywhere near them.

    And I noticed that the number of players choosing a heavy class has gone up instantly. This is probably the largest problem. I can deal with one Tank or Gunner but not with two dryhumping each other.
  9. Drex

    Drex New Member

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    Re: Viability of Assassin's Juice? Post-Nerf

    goddamit jessep, now all i can think about is a gunner doin' it tiki style to a tank... :oops:
  10. Col_Jessep

    Col_Jessep Moderator Alumni

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    Re: Viability of Assassin's Juice? Post-Nerf

    And now you have to live with that picture, as do I... :lol:
  11. Decker87

    Decker87 New Member

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    Re: Viability of Assassin's Juice? Post-Nerf

    I think it changes their role. They can now face-grapple-kill a sniper, rather than just getting tossed across the map. I think they needed a bit of a nerf to their bot-killing power.
  12. Agent

    Agent New Member

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    Re: Viability of Assassin's Juice? Post-Nerf

    You realize this changes nothing about killing bots right?
  13. tymeo

    tymeo New Member

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    Re: Viability of Assassin's Juice? Post-Nerf

    Isn't that the point? An assassin should have never been able to wipe a wave of bots with someone escort/protecting it.

    Why should any assassin be able to handle two heavy classes at once? Or any two classes really without really putting herself at risk. The class should be sneaky and delicate. It has the option of choosing the engagement. It shouldn't be an issue just because the assassin can no longer rambo into bad situations and still retreat on a fairly successful basis.

    Seems to me if the Assassin was capable of these things prior to the patch then there is something wrong. Whether this was the needed change or not, I still have not gotten a chance to play to say if it went too far.
  14. zodiark1234

    zodiark1234 New Member

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    Re: Viability of Assassin's Juice? Post-Nerf

    I take it that the nub Tinygod is smiling to himself about the armor nerf.



    Since armor is hardly a viable option now, I wonder if it is possible to make an all offense build that does not rely upon Armor endorsements. The goal is to destroy stuff in the shortest time possible. Anyone have any ideas. I don't know how useful speed endorsements are either.

    I'll have to take another look at the endorsements, but I'm fairly certain I will start with gold Rate of Fire.
  15. Col_Jessep

    Col_Jessep Moderator Alumni

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    Re: Viability of Assassin's Juice? Post-Nerf

    The Assassin needs to be close to everything she wants to kill. She will always take a certain amount of damage unless the opposing team is asleep. I'm worried that it is no longer possible to carry a team with the Assassin simply because she can't take the risk of taking stray fire anymore. Taking down a Tank was already a challenge and a gamble, now it seems more like suicide. If you take into account that the heavy classes will most likely be more present after this patch this might become a real problem.
  16. Marmalade

    Marmalade New Member

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    Re: Viability of Assassin's Juice? Post-Nerf

    Gold Armor is still viable, 525 health is definately better than 450, especially considering the limited usefulness of gold RoF. The armor nerf really wasn't this heavy for gold armor assassins, however, Gold RoF / Silver Armor will probably be used more widely now.
    The patch was fine in my opinion, except for the lunge + backstab from the front nerf, since it was pretty much the only way to deal with really good gunners, tanks and assaults. It also lowers the skill ceiling for the assassin, but looks like this patch was pretty much aimed at average (in this case, pretty bad) players anyway.
  17. zodiark1234

    zodiark1234 New Member

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    Re: Viability of Assassin's Juice? Post-Nerf

    Yeah, the Assassin seems pretty useless now. My fav class too. :cry:

    None of the other classes were nearly as fun.
  18. FatCatAttack

    FatCatAttack New Member

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    Re: Viability of Assassin's Juice? Post-Nerf

    Tinygod is one of the few posters here that isn't completely crazy...

    My main assault is rate of fire, accuracy and hip clip. I was trying some armor builds pre-patch and wondered how anyone managed to kill anyone with the gun. Chip em down sure but to get does last few slivers of health before they turn the corner (why is that the hardest) is a total pain. Without rate of fire you can't help out on bots effectively with the grenade launcher, without accuracy it's hard to finish the business with the rifle, and same reason for need of hip clip.

    Overall I like the patch. I don't feel like I'm wasting money building turrents now because goober sins are more squishy as they should be.
  19. OG Valentin

    OG Valentin New Member

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    Re: Viability of Assassin's Juice? Post-Nerf

    I only was able to play one match after the patch before I left for work. From what I could tell the health difference was very noticeable. I was running Armor/RoF/health regen.

    I'm very curious as to what the most experienced/skilled assassins plan to run now. Does the armor nerf make Gold Armor all the more necessary because we need all the health we can get, or does the fact that you're getting less return for your "investment" make it a less likely candidate for a gold slot now.

    Anyone care to chime in?
  20. zodiark1234

    zodiark1234 New Member

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    Re: Viability of Assassin's Juice? Post-Nerf

    At this point, I plan to ditch the armor altogether. It doesn't seem worthwhile to run it on the Assassin. My next build will put emphasis on getting the job done faster, and little to nothing on actual defense. Rate of Fire is a given, and possibly speed depending on the map. Running around like Speedy Gonzales does make one hard to hit.

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