I've wanted to split my maps out into separate tabs, but haven't for 2 reasons: if every map maker did that there would be more tabs than maps. Secondly most of my maps fall into multiple categories, especially the way my 1v1 maps were designed - some could easily be team maps (beyond 2v2) As for your Diskus comment - I've been wanting to do a proper remake of Diskus for a while - it was an experiment that I published at the time and doesn't have the level of polish I would like as you can probably tell by the platform placement and the crude methods of splitting the spawns in FFA. It's on my to-do list.
I think, once, we should define a set of tabs, regardless of the modders. and then every modders sorts in his maps into these tabs.
Well now, there's thought. Select the format you want and it will open all the map packs with applicable systems.
I think it's great: clusters of 2 or 3 mexes are worth defending; 1 isolated mex isn't and it's just begging to be locust'd. Makes the early game a bit easier too.
https://www.twitch.tv/videos/364979431 Game 1: Uber basic 2x eco Game 2: Uber Agressive normal eco Game 3: Uber Aggressive 2x eco I lost some sound at the end last game cause youtube choose to change my playlist. Hope you enjoy it because I really did. Probably you will see more naval gameplay if players choose T2 naval over T2 tanks. P.S. Games were played without any cheezy strats with standard openers.
Correction to the above: Game 1: Uber Aggressive v4.41.0 (eco x2) Game 2: Uber v4.42.0-beta Game 3: Uber v4.42.0-beta (eco x2)
Update to WPMarshall's Map Pack 05/01/2020 Changes tab names to "WPMarshall" and "HEMPISPHERIC", removing "Map Pack" to create extra tab sapce. Changed name of Seton's Grip to Seton's Clutch. Added FINAL DESTINATION spawn functionality for games with 2 armies (e.g. 2 Shared teams) FINAL DESTINATION dependency on SIMPLE BIOMES server mod removed.
12/05/2020 (12th May 2020) Update includes: Reordered map list to be more logical Included ideal team setup in map name "Dark Heart" HEMISPHERIC map added Hemispheric map CSG altered for playability. No more big cross, sorry. Map file names altered. Other updates since last post: Added "The Great Scuffle" AbleGamers 2020 map Halley value changes on some AbleGamers maps.
13/05/20 Added the Geography Palette so that you can use some of those hidden geographical features in the game. How to use: 1. Open Geography Palette system in EDITOR 2. Save the Palette Planet as a TEMPLATE 3. Open the system you want to design in EDITOR 4. Add the Palette Planet from the TEMPLATE PANEL 5. CSG-Edit the Palette Planet 6. Select the desired feature and Copy-Paste across to your planet in your system (while also being in CSG-Edit Mode). *Note - you must be in CSG-Edit more for both planets, you cannot Paste CSG while not in CSG-Edit. CSG-Edit can be accessed from ADVANCED EDIT for your respective planet. **NOTE Note - You might need HIDDEN BIOMES mod to be able to use this system. If you do, please tell me and I'll change the base biome to remove the requirement. ***NoTe NOTE Note - Some CSG are clearly not finished. USE WITH CAUTION! .......oh, and check your Navigation Debug when testing, trust me
Map pack is currently generating the following error: Code: GET coui://ui/mods/wpmarshall/systems/(1v1)_ubers_don't%20know%20how%20to%20orbital.pas 404 (Error) boot.js:8661 WPMarshall MAP FAILED TO LOAD: coui://ui/mods/wpmarshall/systems/geography_palette2.pas
Yes I don't know why the Ubers don't doesn't want to list in the pack. As for Geog Palette 2, how long has that error been happening? It worked fine previously.
Probably because after several seasons of orbital maps the statement is no longer true. PA AI is smart like that.