Migration to PAnet was completed on 2019-05-20 with build 113298. Hello Commanders, We all know machines are superior to organics, yet they’re only as good as the hardware underpinning them. You know this, we know this, which is why upgrading the game’s server infrastructure has been such an important goal for us. The road has been long, the struggle real, and we are finally migrated to (drum roll please)… PAnet. Oooooo, literal chills. Uh, I mean, bleep bloop, fellow machine. PAnet (Planetary Annihilation Network) is our replacement for UberNet and provides all the backend infrastructure for managing game servers and player accounts. It has faster servers for better sim speed, more regions for lower latency, and higher capacity servers. TITANS 1v1 ranked season 2 came to a close at the end of April. It was hard fought for a while with Uber #1 changing hands multiple times. But as the dust settled a clear victor emerged in NikolaMX, a good 100 points clear of the nearest competition. Should the Progenitors return we know who they will want as their leader. With season 2 over we surprised everyone with a transition to a season that was one digit higher. Four maps from season 2 have returned, along with 12 entirely new maps, courtesy of WPMarshall. The lessons of season 2 have been applied and we think you’ll find these maps a big upgrade. Ranks were wiped clean and it’s anyone's game to win once more. AI performance has been improved and its impact on the server decreased. In addition, we have again put a big focus on eliminating known sources of client and server crashes. We even did a thing with the updating of the toolchain so they have higher version numbers, and we all know higher version numbers are better, right? PAnet Features New features in PAnet: modern servers with faster CPUs, more memory and increased bandwidth new regions (see below) New Regions: USWest (Oregon) USCentral (Ohio) - this was USEast (Virginia) on UberNet since March 2018 USEast (Virginia) APSouthEast (Singapore) APNorthEast (Japan) The following regions have higher capacity servers for bigger games: USWest (Oregon) USCentral (Ohio) USEast (Virginia) EUWest (Ireland) TITANS 1v1 Ranked Season 2 Winners Uber #1 (US$1,000): NikolaMX Most active players (US$100 each) Uber NikolaMX Diskraip nimzo Platinum Pa!nCorgi Viroo Sinoccence Gold Qivy Alive In theiban Silver muhr G-Force go Bronze FrigoPorco TotalAnnihilator MrStorm If you have not received your prize contact support via https://support.planetaryannihilation.com/ TITANS 1v1 Ranked Season 3 Prizes Mid-season at 2019-06-06:00:00 UTC Uber #1 – US$500 Three most active Bronze players – US$100 each Three most active Silver players – US$100 each Three most active Gold players – US$100 each Three most active Platinum players – US$100 each Three most active Uber players – US$100 each End of season 3 at 2019-07-25:00:00 UTC Uber #1 – US$1,000 Three most active Bronze players – US$100 each Three most active Silver players – US$100 each Three most active Gold players – US$100 each Three most active Platinum players – US$100 each Three most active Uber players – US$100 each TITANS 1v1 Ranked Season 3 Maps Four maps carried over from season 2: Aquilaris Disparity Centax-3 The Ardennes Remaining season 2 maps have been added to the in-game map list. Twelve new maps: Backbone Exeunt Basilica Hopper Rotunda ASAT Hyde Kelvin Echo District Maginot Bailiff Technical Notes Legacy builds are no longer supported and will not be updated. Translations Dutch updated as an official language TITANS 1v1 Ranked Improvements Improved region selection for players in different continents TITANS 1v1 Ranked Fixes Fix for failed to join game (113329) AI Improvements Improved performance of AI deployment data AI will do better at protecting its commander against nuke snipes (113318) Orbital lasers and the Orbital Titan will make attacking units that can attack orbital a priority (113318) AI Fixes Fix for platoon disbanding weirdness Fix for evaluateReconNeed AI crash Removed a couple of duplicated build conditions (113318) AI dps calculations will correctly take projectiles_per_fire into account (113318) Units that can target Air will now correctly have AntiAir threat (113318) Walls will now have Land threat (113318) MetMinFabberCount now counts Naval fabbers (113318) Client Improvements New 1v1 and shared army team vs team maps from TITANS 1v1 ranked season two Updated Coherent UI with improved 4K+ support for Windows Improved start menu videos feed (moved into base game from community mods patch) Improved start menu streams feed (moved into base game from community mods patch) Improved start menu news feed (moved into base game from community mods patch) Client Fixes Fix for 4K+ crashes on Windows Fix for Coherent UI crashes Fix for material library crashes Fix for social bar not shown after 1v1 ranked requeue Server Improvements AI no longer directly influences sim and all commands are queued AI now updates concurrently with history Server Fixes Fixes for shutdown crashes 113318 TITANS Balance Changes Holkins Long Range Artillery Target priorities added: Commander Titan & ( Land | Naval ) Artillery & Advanced & ( Land | Naval ) Nuke | NukeDefense Ares Hover Titan Target priorities added to main weapon: Commander Titan & ( Land | Naval ) Artillery & Advanced & ( Land | Naval ) Nuke | NukeDefense Bumblebee Bomber Target priorities added: Commander AirDefense & ( Land | Naval ) Titan & ( Land | Naval ) Artillery & Advanced & ( Land | Naval ) Nuke | NukeDefense Kestrel Gunship Can now target underwater layer (subs) Target priorities added: Commander AirDefense & ( Land | Naval ) Titan & ( Land | Naval ) Artillery & Advanced & ( Land | Naval ) Nuke | NukeDefense Hornet Tactical Bomber Target priorities added: Commander AirDefense & ( Land | Naval ) Titan & ( Land | Naval ) Artillery & Advanced & ( Land | Naval ) Nuke | NukeDefense Wyrm Heavy Bomber Can now target underwater layer (subs) Target priorities added: Commander AirDefense & ( Land | Naval ) Titan & ( Land | Naval ) Artillery & Advanced & ( Land | Naval ) Nuke | NukeDefense Zeus Air Titan Target priorities added: Commander AirDefense | ( Air & Fighter) Artillery & Advanced & ( Land | Naval ) Nuke | NukeDefense Orca Destroyer Torpedoes now have splash damage Typhoon Drone Carrier Drones can now fire a single short range low damage torpedo
with what available resources? how would that expansion look like? even for "just" a new faction it could take easily a year or more to get that out ..
I'd prefer to see system editor improvements... it's fairly limited in scope right now (even with the current mods) and kind of buggy.
what do you mean by limited in scope? as in what improvements are you speaking of? personaly i would like more symetryoptions at the least .. and some reclaimables that fit with the biomes as well as editable reclaim ..
Well that's part of it... you can't add much detail to planets, and you're assets are locked to the planet type. I know you can copy/paste them to another world, but that's a little silly. I could go much more in detail if and when the dev team decides it's something they will work on. But I don't want to turn this thread into a wishlist.
Good to see some attempted shakeup in the naval game! I suspect more work will be needed to make it more polished and balanced, but that will just take some time.
Didn't see in patchnotes (perhaps one of the recent patches? Or someone added it in a mod I've got installed?) but seems the Galactic War faction colours have been tweaked Now factions are Blue, Purple, Green & Red which is great, no more too-close Red/Orange Topping it off the sub-Commanders actually get differentiated shades.
I am trying to contact with the support to get my 100$ bounty, but I get no answer. Dont I have to open a ticket? or is there other contact?
Pize received, it has been really gratifying. I love being awarded for playing PA. Thankyou very much, team.