[REL][Server] Extremely Efficient Engineers 1.2.1 [116982]

Discussion in 'Released Mods' started by wondible, November 8, 2014.

  1. wondible

    wondible Post Master General

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    Factories and Fabricators have minimal energy cost.

    - https://github.com/justinlove/extremely_efficient_engineers
    - https://wondible.com/pa/extremely_efficient_engineers_v1.2.1.zip

    Related Mods

    - Extreme Energy Combat
    - Low Energy Commander

    Changes

    ## 1.2.1

    - unit files update to 116982

    ## 1.2.0

    - Based on titans units, with differentiated build power
    - Update icon paths in help article

    ## 1.1.4

    - PA updates for 82293
    - Commander build arm
    - Player guide topic prelude

    ## 1.1.3

    - Update units specs for 79317
    - No longer shadows base engineer and factory build arms, which it never needed anyway

    Indictments

    This mod is part of the Dynamic Energy experiment. Right now in vanilla metal and energy feel kind of the same.

    Most energy is spent to spend metal.

    Fabricators and factories are the biggest energy consumers. Both of these things are already limited by metal usage. Attacking either resource has exactly the same effect: the player's build rate slows.

    The mod drastically reduces fabrication energy, and might remove it if the engine ever supports build rates that are not affected by energy efficiency.

    Demand is constant.

    Factories are always on and fabbers are usually fabbing. Storage is a mostly forgotten vestige of the TA heritage; a player who builds one in competitive play gets asked about the unusual move in interviews.

    I expect that this mod will be combined with another that adds a different significant use for energy, and one that is more variable, making energy storage valuable. Or you could play a game where energy is basically irrelevant.
    Last edited: June 17, 2023
    bsergent likes this.
  2. wondible

    wondible Post Master General

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    Extremely Efficient Engineers 1.0.1 - Include Unit Cannon
  3. wondible

    wondible Post Master General

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    Extremely Efficient Engineers 1.1.0

    - Support Server Mod Help Chat
    - Support Mod Help Player Guide
  4. bsergent

    bsergent Active Member

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    _"Or you could play a game where energy is basically irrelevant."_

    I'll probably install this and play that way because energy production at this level of technology should be baked into the structure cost.

    Obviously they've mastered it for units. Aircraft and bots etc don't refuel after all.

    Also the weird constant energy demand thing annoys me. I'd prefer a return to the TA variable demand system, but apparently that can't be done via mods.

    It never occurred to me to basically dispense with energy entirely, which actually might be a pretty acceptable work around.
  5. wondible

    wondible Post Master General

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    Extremly Efficient Engineers 1.1.1 - Update for changes in 77443
  6. wondible

    wondible Post Master General

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    Extremely Efficient Engineers 1.1.2 - Update units specs for 78071
  7. wondible

    wondible Post Master General

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    Extremely Efficient Engineers 1.1.3

    - Update units specs for 79317
    - No longer shadows base engineer and factory build arms, which it never needed anyway
  8. thetrophysystem

    thetrophysystem Post Master General

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    I thought combat fabbers never used energy before. Couldn't regular fabbers not use energy at all?

    Anyway, great design, I can dig it, although vanilla may never want to do something as "pure and totalitarian" as this.
  9. wondible

    wondible Post Master General

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    I could take it to zero, but build rate would still be affected by energy efficiency.
  10. thetrophysystem

    thetrophysystem Post Master General

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    Have combat fabs always done that?

    Anyway, definitely a good hook for the devs to add. Along with custom0-9 in unittypes and layer types, for faction mods and visible layer mods and such.
  11. wondible

    wondible Post Master General

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    Yes. Metal shortages affect reclaim rate as well.
  12. wondible

    wondible Post Master General

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    Extremely Efficient Engineers 1.1.4

    - PA updates for 82293
    - Commander build arm
    - Player guide topic prelude
    bsergent likes this.
  13. wondible

    wondible Post Master General

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    Extremely Efficient Engineers 1.2.0

    - Based on titans units, with differentiated build power
    - Update icon paths in help article
  14. asak191

    asak191 New Member

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    Hello, your mod is really cool, you could make this mod for Legion expansion?
  15. wondible

    wondible Post Master General

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    Extremely Efficient Engineers 1.2.1 - unit files update to 116982

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