Factories and Fabricators have minimal energy cost. - https://github.com/justinlove/extremely_efficient_engineers - https://wondible.com/pa/extremely_efficient_engineers_v1.2.1.zip Related Mods - Extreme Energy Combat - Low Energy Commander Changes ## 1.2.1 - unit files update to 116982 ## 1.2.0 - Based on titans units, with differentiated build power - Update icon paths in help article ## 1.1.4 - PA updates for 82293 - Commander build arm - Player guide topic prelude ## 1.1.3 - Update units specs for 79317 - No longer shadows base engineer and factory build arms, which it never needed anyway Indictments This mod is part of the Dynamic Energy experiment. Right now in vanilla metal and energy feel kind of the same. Most energy is spent to spend metal. Fabricators and factories are the biggest energy consumers. Both of these things are already limited by metal usage. Attacking either resource has exactly the same effect: the player's build rate slows. The mod drastically reduces fabrication energy, and might remove it if the engine ever supports build rates that are not affected by energy efficiency. Demand is constant. Factories are always on and fabbers are usually fabbing. Storage is a mostly forgotten vestige of the TA heritage; a player who builds one in competitive play gets asked about the unusual move in interviews. I expect that this mod will be combined with another that adds a different significant use for energy, and one that is more variable, making energy storage valuable. Or you could play a game where energy is basically irrelevant.