[WIP][Server] Advanced Scout Mod

Discussion in 'Work-In-Progress Mods' started by themax267, February 13, 2017.

  1. themax267

    themax267 New Member

    Messages:
    21
    Likes Received:
    15
    placeholder for a new advanced scout mod in development.
    emarkus and stuart98 like this.
  2. themax267

    themax267 New Member

    Messages:
    21
    Likes Received:
    15
    First Iteration
    Screen Shot 2017-02-22 at 7.26.52 PM.png
  3. themax267

    themax267 New Member

    Messages:
    21
    Likes Received:
    15
    Does anyone know how to make the hover lights?
    20170222225805_1.jpg
    Ksgrip likes this.
  4. killerkiwijuice

    killerkiwijuice Post Master General

    Messages:
    3,879
    Likes Received:
    3,597
    You gotta manually offset the emitters in the unit json. It's extremely tedious, but it's the easiest way.

    You could also try to make a new effect file so you can reload the effects automatically (one the file is saved and a new unit is created in the game) but that is also very tedious, as the hover effect mesh/model does not position itself the way you think it does (it needs to be rotated, which can only be done in the unit json).
    themax267 likes this.
  5. themax267

    themax267 New Member

    Messages:
    21
    Likes Received:
    15
    I was talking about the actually lights the effect emits from but that helps too.
    Last edited: February 23, 2017
  6. killerkiwijuice

    killerkiwijuice Post Master General

    Messages:
    3,879
    Likes Received:
    3,597
    That's done in the material and mask textures. Check out what I did for the legion hover tank:
    https://github.com/Legion-Expansion/Legion-Expansion/tree/master/art/textures/512/land/L_hover_tank

    The hover effect areas are pink on the mask map.
    themax267 likes this.
  7. Ksgrip

    Ksgrip Active Member

    Messages:
    612
    Likes Received:
    242
    It looks dope to be fair. Nice model
    themax267 likes this.
  8. themax267

    themax267 New Member

    Messages:
    21
    Likes Received:
    15
    Fixed it. 20170225152247_1.jpg
    stuart98 and gmase like this.
  9. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
  10. themax267

    themax267 New Member

    Messages:
    21
    Likes Received:
    15
    I could use some. Currently I'm having trouble getting the ai working. I'm just trying to see if I missed something critical in your instructions.
  11. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    Put your mod on github and I'll take a look.
  12. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    You still there?

Share This Page