99245-pte Bug fixes/polish Fixed uninitialised weight, weightHard and weightScale Fixed revert to standard mode while advanced editing with zero CSG, metal spots and landing zones Fixed empty black bar at bottom of system editor when logged in 99213-pte Improvements to client connections added socket connect timeout of 5 seconds (mikeyh) changed engine retries to 2 with more retries in UI where feedback can be shown (mikeyh) added cancel button while connecting to server (mikeyh) added 15 connection attempts with retry delay of 10 seconds when loading local saved games (mikeyh) added 2 second delay when connecting to a new local server to reduce first time fails while server is still starting (mikeyh) Servers added defeated status and AI personality to army replay info (mikeyh) System Editor: added planet selector with sun zoom to celestial (no more accidentally changing orbits trying to select a planet) added camera location added mouse location (ray test to surface) added display of delete key bindings when editing metal spots and landing zones added landing zone rules editor with camera zoom support when selected added clickable CSG command bar showing key binding when CSG selected added checkboxes for pathable, mergeable, no features and flooded for selected CSG added JSON display of selected CSG (temporary until full parameter editing is finished) added ESC binding to release grabbed CSG and undo any move added landing zone size added thrusters required for attack added resize handling when editing controls section overflows screen height eg long landing zone lists disabled advanced edit mode changes while planets are building changed advanced edit of no preview placeholder to convert with no CSG, metal spots or landing zones changed advanced edit of terrain preview to convert CSG only with no metal spots or landing zones removed advanced edit preview options (not needed as always full preview) Fixes fixed lost CSG in system editor due to empty brushes in planet_csg message (mikeyh) fixed lost CSG in system editor when changing planets (mikeyh) fixed lost advanced edits in system editor due to events not firing (mikeyh) fixed resolution scaling not set in system editor causing incorrect air zoom calculation (mikeyh) fixed unnecessary rebuilding in system editor when changing planet (mikeyh) fixed metal spots disappearing in system editor when finished editing due to invalid placement (mikeyh) fixed corrupt sound file in anti-air (mikeyh) fixed long timeouts with many retries when connecting to non existent or stealth blocked servers (mikeyh) fixed loading of big saved games (mikeyh) fixed outdated steam runtime incorrectly included in linux steam distribution (mikeyh)
I'm glad to see that the system editor is being polished up a bunch! I'll probably go and play some PA for the first time in a while, to see if this stuff works!
The system editor is a work in progress... full CSG parameter editing will eventually replace that part of Direct Edit.
As long as it is a bit more stable than the previous one, I'm happy. I got fed up with making sweet systems and then having them deleted as soon as I saved the system and closed the editor...
There should be zero data loss now... after losing my test system CSG two weeks ago I was motivated enough to perform open heart surgery on the system editor.
Is there any word on AI supported Unit Manager/Tech Selection? With SupCom I often played against one or more AI's with friends using no nukes, meat grinder or some other weapon exclusion enabled. Would love to see it supported on PA:Titans