Shouldn't that be a motivation to make a final push? At least that is how I work. Thanks for the repond!
So I haven't posted anything in a while. Only recently we implemented an updated model for the stoke. I was not a fan of the old model "it was originally meant to be an artillery vehicle as well" so I decided to redo it from scratch. Thanks to @elodea for the screenshot since I was too lazy to do it
Maybe the firing mechanism and barrel should slide back when firing, like when a gun ejects a casing?
v0.17.0 - 2016/07/18 General Salamander banking angle increased from 0.25 to 0.5 Havoc no longer prefers to be at the back of a formation Removed generic aircraft death explosion effect from Nova bubble Added idle and death explosion effects for Nova bubble Performance improvements to Nova targeting laser Reduced Loki formation spacing Reduced Meteor formation spacing Miniman no longer prioritises Commander New Stoke model Balance Deathmark nerf: Rate of fire changed from 6 to 7 Lockheed buff: Speed, acceleration and deceleration increased from 50 to 60 Turn speed increased from 90 to 120 Salamander buff: Health increased from 1000 to 1100 Turn speed increased from 70 to 120 Orbweaver nerf: Rate of fire changed from 2 to 1.75 Imperator nerf: Drone aggression radius changed from 200 to 100 Thor buff: Laser damage increased from 150 to 175 Rocket damage increased from 50 to 100 Rocket splash radius increased from 10 to 15 Rockets more likely to impact in an area around the target Panzer nerf: Missile lifetime decreased from 8 to 5 seconds Nova change: Metal cost increased from 120 to 180 Nova bubble now does 35 AOE damage on death after 1 second Loki buff: Turn acceleration increased from 20 to 30 Turret pitch angle tolerance increased from 0 to 30 Lancer nerf: Weapon range decreased from 80 to 75 Meteor nerf: Health decreased from 3000 to 2000 Turn speed increased from 40 to 60 Havoc buff: Health decreased from 650 to 450 Speed increased from 12 to 15 Turn speed increased from 60 to 90 Patriot nerf: Rate of fire per volley decreased from 1 to 0.83 Fixes Infiltrator now selects as a combat air unit Thor main cannon less likely to shoot into the ground Scout Bot Radar mode renamed to Investigator Radar mode Nova now properly auto-attacks targets Lockheed bullets now correctly exit from the gun barrel Lancer no longer fires above tall units at max range Spoiler land mines no longer block pathing
Just curious about any insectlike/quadruped commanders for legion. MLA has them in droves, so it's probably a very common base chassis, the only rare one being sir-floats. Maybe give it a cosmetically diffrent weapon like rockteeth's? Cybrans would be good for inspirative peices as most of their things are unusually... buggy? There was one mod that made the cybran com into some sort of six-legged variant but I don't recall. maybe use that as a base? Legion certainly didn't skip leg day themselves.
Hey, I found something curious - not sure if it's been mentioned before but I can't see that it has. I have PA:T and my friends only have PA. I have the mod installed and works on my PA:T. However if I set my game to run classic PA and host a game online - my friends can join it and they download the mod etc. in game they can... use it as if they had PA:T, they have access to all the units and titans (things they shouldn't seeing as they don't have the game...) there is a few graphical glitches due to some effect assets being missing but surely this is a loophole that allows non-titan players to play that game without buying it. Wondering if this is something you are aware of/should it be able to happen?
Legion will work with PA classic for people who want to play the mod. It just hasn't been designed and balance with PA classic in mind is all
But would it be able to detect this and disable the titans? You guys toss a communication line to PC Gamer? They are currently taking stories about mods and the like...
Can I suggest that a legion t2 naval unit be given torpedoes because legion can't really effectively counter the base factions t1 sub spam in naval games right now.
Hammerhead is countered by submarines, its torpedo has very low dps. In fact, Hammerhead is very similar to the Kraken. They are good for killing surface ship, but weak against submarines. For Legion to counter the sub spam, you can try to use the Catfish. Catfish is not a pure scout unit, it also has torpedo weapon. Consider it is very cheap to spam, it can count submarines. By the way, Catfish is countered by other surface ships due to its low HP.
I'm interested in this as well. It's my fav orate effects mod. Seems that others, such as air trails are not affected. Surely we could implement this.