I'm wondering if anyone knows how to calculate a perfect TEMP_texelinfo. If not perfect, is there a rough approximation? For those who don't know, it's the json number that makes the white outline on model edges. It has to be very precise down to the ones digit place, and i'd rather not keep guessing and checking @bgolus @wondible @dom314
I found a maxscript online that I abused to determine the value, but it's not great. For larger objects (like the Titans and the world enders) the math breaks down, mainly because the outline shader itself is a little wrong. Just playing with the number is probably the best way unfortunately.