Perfect TEMP_texelinfo?

Discussion in 'Mod Support' started by killerkiwijuice, January 14, 2016.

  1. killerkiwijuice

    killerkiwijuice Post Master General

    Messages:
    3,879
    Likes Received:
    3,597
    I'm wondering if anyone knows how to calculate a perfect TEMP_texelinfo. If not perfect, is there a rough approximation?

    For those who don't know, it's the json number that makes the white outline on model edges. It has to be very precise down to the ones digit place, and i'd rather not keep guessing and checking :p

    @bgolus @wondible @dom314
    Alpha2546 and dom314 like this.
  2. dom314

    dom314 Post Master General

    Messages:
    896
    Likes Received:
    1,196
    Absolutely no idea....but I am curious now.
    Alpha2546 likes this.
  3. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    Best we've got:

    dom314 and killerkiwijuice like this.
  4. killerkiwijuice

    killerkiwijuice Post Master General

    Messages:
    3,879
    Likes Received:
    3,597
    I guess now the problem is that I don't know where to find the uvw area
  5. bgolus

    bgolus Uber Alumni

    Messages:
    1,481
    Likes Received:
    2,299
    I found a maxscript online that I abused to determine the value, but it's not great. For larger objects (like the Titans and the world enders) the math breaks down, mainly because the outline shader itself is a little wrong. Just playing with the number is probably the best way unfortunately.
    wondible likes this.
  6. killerkiwijuice

    killerkiwijuice Post Master General

    Messages:
    3,879
    Likes Received:
    3,597
    aw ok

    thanks

Share This Page