Perfect TEMP_texelinfo?

Discussion in 'Mod Support' started by Killerkiwijuice, January 14, 2016.

  1. Killerkiwijuice

    Killerkiwijuice Post Master General

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    I'm wondering if anyone knows how to calculate a perfect TEMP_texelinfo. If not perfect, is there a rough approximation?

    For those who don't know, it's the json number that makes the white outline on model edges. It has to be very precise down to the ones digit place, and i'd rather not keep guessing and checking :p

    @bgolus @wondible @dom314
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  2. dom314

    dom314 Post Master General

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    Absolutely no idea....but I am curious now.
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  3. wondible

    wondible Post Master General

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    Best we've got:

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  4. Killerkiwijuice

    Killerkiwijuice Post Master General

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    I guess now the problem is that I don't know where to find the uvw area
  5. bgolus

    bgolus Uber Alumni

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    I found a maxscript online that I abused to determine the value, but it's not great. For larger objects (like the Titans and the world enders) the math breaks down, mainly because the outline shader itself is a little wrong. Just playing with the number is probably the best way unfortunately.
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  6. Killerkiwijuice

    Killerkiwijuice Post Master General

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    aw ok

    thanks

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