I was wondering when next this will be updated seeing the PA comm vs TA comm thread earlier. COME ON BASED @raevn !!!
We can't really do much without animation support, because none of the bots/animated structures will work otherwise.
It's also frustrating when you're working with a tool designed to batch convert all units, but due to size restrictions can only test 4ish units at a time. It means I have to do some manually hackery every time to change what builds the units so I can test them, and to only convert the specific files needed for those units.
Well I'm sure it shouldn't be bad going over the limit, as long as it's in a select group. You/maybe me? Would be the only people testing it. Now if you released the mod with all of the units and told everyone "have fun" that'd be pushing it... though I'm not actually sure what size your mod is exactly, guessing quite large due to all the extra .papas that would be there. And alternate option is to run the complete mod as a client mod, then go to galactic war.
It's probably around 50MB. I can't give an exact right now as something has broken since I last ran it, probably some of the recent blueprint changes. Also, this is just the base units; no Core Contingency or add-on units yet (so only 185 units out of a total of 298).
raevn what are you using for your auto-convert script? Would it be possible to see some of the script? I would like to make a script for my upcoming mod to automatically modify bulk unit blueprints when I need to make balance changes and am unsure what sort of scripting to use to achieve that. Seeing what you are doing would be very helpful.
The model converter is written in C++, and is pretty specific to TA -> PA conversion. The blueprint converter is written in VBA/Javascript, but now that I've wrapped my head around atom shell, I want to migrate to that (so it's cross-platform). As for bulk updates, ask the Stratera/RCBM guys, I think they may have something like this. No real progress; I got tired of trying to test units in small groups (due to my crappy upload, anything more took to long), so I was waiting for the offline server to come out. But right now PA Hub is the priority; once development of that settles down I'll jump back into this.
You have offline now, at this point you have weapons-free authority to go gun-ho on this. The biggest thing holding you back is gone. I appreciate you finishing PAHub to a working state first though. Salute.
So much to do, so little time It's just the tip of the iceberg of the stuff I want to work on: PA Hub (and there's a mile long list of plugins and things I'd like to do!) PATA (what I call this mod ) PA Wiki Blender importer/exporter update for rotated bones, animations Modding documentation API reference Blueprint references Build a unit from A -> Z guide Getting audio modding to work This Updates to the Unit Database mod Get the Floating Framework mod to work again and so much more ...
Thank you for doing this It's probably already been mentioned but maybe you could raid the spring project for materials? I'm no coder so that might be totally nonsensical. http://en.wikipedia.org/wiki/Spring_Engine This will be so great
Has Raevn even made any posts recently? =o Edit: Nevermind, you can see when he was last online. Apparently toda.
Perhaps the rest of the community should use the expertise revealed in this thread as a road map for resuming this project? And at the same time try and pester him to release his tools and progress thus far? Though obviously I would rather see him finish the work at least up to a playable alpha point, perhaps something unexpected has made that impossible for him.
Yes could we please have a status update and perhaps delegate to someone who can take over this project if necessary.