Use the In-Game Community Mods - Cross Platform PA Mod Manager (PAMM) is Obsolete

Discussion in 'Released Mods' started by Mereth, May 24, 2014.

  1. trialq

    trialq Post Master General

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    @antmanx2
    Works for me. First off, do you have special characters in the path, second are you on a locked down account?
  2. killerkiwijuice

    killerkiwijuice Post Master General

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    I'm not sure if this has been known, but sometimes when I host a game with a server mod enabled it doesn't show at the bottom left corner for the host, but the people that join can see it.
  3. Quitch

    Quitch Post Master General

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    PAMM is showing (3) next to the AI filter, but there's only one AI mod. It appears that while it correctly only displays the latest version of a mod, the filter count doesn't account for this.
  4. Raevn

    Raevn Moderator Alumni

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    The filters don't look like they take into account Client (UI)/Server, so 3 is the total number across both (2 in client/UI, 1 in server)
    Quitch likes this.
  5. stuart98

    stuart98 Post Master General

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    This happens when you change the system before the mod has loaded.
  6. planktum

    planktum Post Master General

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    @Mereth

    Please add an option on the installed mods page:

    Show Only: Enabled Mods/Disabled Mods
    Last edited: November 16, 2014
    wondible likes this.
  7. planktum

    planktum Post Master General

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    @Mereth

    Would also be helpful to know which mods are confirmed working with the current stable build.

    Maybe just a flag on the Mod which states whether the mod is in active development. Every time a new stable build of PA is released the flag would be reset (not-active) and the developer would need to push this back to active once tested 99% working.

    Some of the mods have been deprecated but they are still sitting on PAMM.
    Last edited: November 16, 2014
  8. cola_colin

    cola_colin Moderator Alumni

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    I think I found a bug:

    3 Mods: A, B and C

    A depends on B, B depends on C

    Enabling A does not enable B or C, I would expect it to walk the dependency chain and enable all of them, as it stands it seems not to even enable B when I enable A.
    I think my dependency setup is correct though, as disabling B does disable A.

    EDIT:
    Hmm even A depends on C alone does not activate C, but disabling C disables A.
    Weird. Guess I will push the mod once it is ready and we'll see if other have the same issue.
  9. Mereth

    Mereth Active Member

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    The dependency manager use online data, which is relevant when you install/update mods, not so much for enabling/disabling mods. It could be what's causing this weird behavior, because this scenario was working, at least before I modify the system to allow cyclic dependencies.
  10. cola_colin

    cola_colin Moderator Alumni

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    Hmm yeah, I was modified my local modinfo.json, so who knows what that does.
  11. Fr33Lancer

    Fr33Lancer Well-Known Member

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    Having some issue here to visualize both Installed Client / Server Mods
    upload_2014-11-17_23-3-7.png
    Not much in logs :
    upload_2014-11-17_23-2-43.png
    And jsonlint validates AppData\Local\Uber Entertainment\Planetary Annihilation\mods\rPAMM\ui\mods\mods_list.json

    I naively tried to uninstall / reinstall, to no avail :(

    Any way to avoid killing everything with fire and start from scratch ? :rolleyes:
    Last edited: November 17, 2014
  12. Mereth

    Mereth Active Member

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    It's either the mods.json or one of the modinfo.json which is broken. It can't be one the files in mods\rPAMM\ui\mods\, they are only written by PAMM. I thought you would have more clues if it was one of the modinfo.json, but I don't remember exactly what's the behavior in this case and I can't test this before tonight (~8h).
    Fr33Lancer likes this.
  13. Fr33Lancer

    Fr33Lancer Well-Known Member

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    I think I also checked mods.json with jsonlint. Also tried with only rPAMM in it, if I recall correctly.
    I'll have to check modinfo.json tonight then, too bad the logs doesn't pinpoint it :(
    Thing is, I don't remember touching a thing / updating a mod.

    Is it also normal that a broken client modinfo.json also break the installed server mod view ?
    I don't have any of these except stock cheat ones from Uber.
  14. Mereth

    Mereth Active Member

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    An invalid modinfo.json should failed silently (missing mod, and log entry added), but an invalid mods.json in mods/client_mods or server_mods directories can generate this kind of error. Could you remove them both and see if it fix the issue ?
    Fr33Lancer likes this.
  15. Fr33Lancer

    Fr33Lancer Well-Known Member

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    Just checked mods.json from server folder (forgot it yesterday, didn't think about it since I never installed any server mod) and it's full of "NUL" garbage ...
    No idea how it ended up like that.
    Thanks for the help, as usual ( :cool: ), much appreciated ;)
  16. Mereth

    Mereth Active Member

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    Np, my bad, lazy error handling is always an issue :rolleyes:
  17. jetf0x

    jetf0x New Member

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    Ive been unable to get PA mod manager to locate Planetary Annihilation on install? Anyway i can manually add it
  18. Nicb1

    Nicb1 Post Master General

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    I was just having an issue with pamm that popped up today and was hoping you guys could help.
    Basically when I view my ui mods or server mods I get this.
    [​IMG]
  19. DeathByDenim

    DeathByDenim Post Master General

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    That's not the same problem that Fr33Lancer had a few posts up? Is the mods.json in the server_mods folder also screwed up in the same way for you?
  20. Nicb1

    Nicb1 Post Master General

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    Oh didn't notice that Fr33Lancer posted the same issue. Not entirely clear on what I should be doing to fix the issue though.

    EDIT:
    My mods.json is filled with Null stuff as well.
    EDIT 2:
    The mods.json that I looked at is in the sever_mods folder.

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