The periodic orbits, of course, over the course of thousands of cycles, turned out to be either closer or further from the "target" planet,...
I, on the other hand, don't think you completely understand what the effect of squaring in the equasion does. The sun has a ridiculously large mass,...
The variable "n" I had there increases orbit stability. Due to the fact that the pull is divided by distance squared, multiplying the to be squared...
I don't see how any of that is difficult to code, so I took the liberty of making an attempt to do it myself. Here is a kind of a formalization of...
Actually, multiplying the distances before squaring their components enables the scaling of the effect, nearly nullifying the mass of the planets...
It shouldn't be that hard to implement. Each planet requires a velocity property that constantly gets added to position. For each planet add all...
I have been playing some matches, mostly against the recently improved AI, almost half of them have ended in my commander self-destructing. After the...
I did this. [media] Someone may have done that before, but I haven't heard of it so I decided to see what happens.
Separate names with a comma.