If they're meant to be unachievable, that's fine. I was under the assumption that they were friendly milestones to rack up while you played...
No protags matter gameplay wise, since they're just for show. That doesn't change the fact that people want them, even completely meaningless ones...
The ones killed by turrets or by hitting you don't count, unfortunately. Yes, I considered it, but then I also considered that achievements and...
Steam should be giving the Uber guys some EXCELLENT stats. I would take each grind achievement, look at how the active people are doing, and find a...
:lol: You'll never kill 1000 in a single round of Super Sudden Death. That was a ludicrous example meant to illustrate that even in a beyond ideal...
Do you get at least a thousand buzzers in a single playthrough? If so, you'd have to repeat that playthrough 100 times. Edit: Look, this was meant...
The achievement led the horse to water, friend. The protags do the same. Rewards to drive interesting behavior. --- I'd like to point out that...
I've seen vastly more people who aren't wearing gaudy bits. Most people are trying for a specific look. Only a rare few want to look bad. The...
You're missing the point. I'm not here to score achievements, but achievements do provide interesting incentives. For example, how many newbies...
I haven't forgotten the meaning of anything. I'm simply aware of how long these achievements will take, and the realistic time to completion is...
These achievements are too grindy even if you play only Blitz. At an average of a buzzer a second (which you'd never even get close to, even in...
Those values for the special bots still sound high to me. 2500 would be a lot on some of them.
They deserve a better name--lifetime achievements. :D
Go ahead and post some pictures and we'll do the math together. Your current playtime, and some examples of how many bots you've killed. It'll be...
I *DID* play several hours of Blitz modes in this 50 hour set. You're thinking, "I can do that with enough time." You aren't actually calculating...
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