If I would have to say one issues, it is propably too many big changes still ahead. The unit cannon totally reworked the orbital game and...
There used to be a mod that could show you wich tech you will get from a planet (and even if you get a loadout for a leader system), as long as you...
It is even easier in PA. It got the ability to start a spectator game via a link/command line. Finding every ranked game by a single player is not...
Just updated it.
I am on some other platforms, inlcuding LoL. One issue with streaming players games has popped up, aka the "Spectate Faker" case:...
Thanks for sharing that. When making or implementing an algorythm I look for numbers like the later for execution times. But it seems with...
Last I heard the game would rather let the units run of in roughly the right direction or slow down the Sim Speed till pathing caught up then let...
I was thinking about the game play on "the system in transit". This is at STL movement, so naturally it takes it's sweet time to get anywhere (plus...
Okay, I am not sure what issues you are talking about. I just made a testgame*. Even giving a 180° turn order, did not get the units to stop. they...
So the current modding system is directly feeding .js script into the browser? Okay, securing that is off the table then. Would be easier to tech a...
I rembered that in the hard sci-fi comic Schlock Mercenary there was the idea about using a Gas Giant (and it's moons) as a sort of Slower Then Light...
C++. PHP. MIXAL. Java. C#. A bit of Python and LUA on the side. Those are the programming languages I have learned so far (and I cannot shake the...
But the windmills were dynamic, right? And wasn't solar strenght at least map dependant? I would want my Radars to be always on. Indeed that is the...
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