No adjacency bonuses, please. Unnecessary complication that leads to cookie-cutter bases and boring layouts. Remember, this is a follow-up to TA,...
They've said that they're going to implement some kind of "auto-align with adjacent structure" function, so I really doubt it's here to stay.
Will most likely be in a later build, pretty much a no-brainer.
No T3 stuff, outside of maybe Orbital units being pseudo-T3.
They are not testing balance at this stage.
It is not currently implemented, but I imagine that they are planning on supporting it at some point in the future.
Yes sir.
This thread is a perfect illustration of why devs are reluctant to let players alpha test, or see the game at such early stages. Balance is probably...
Re: Hard to give feedback without some core mechanics in pla How experienced are you in developing games? I'd trust that Uber knows what they're...
i7-2600k @ 4.5GHz GTX 580 @ +10% over factory clocks 24GB RAM Getting 60fps at all times, but that's thanks to vsync being forced on by the client....
If your buildings were exploding in one hit it's likely whoever you were playing against was using the "delete enemy units" bug against you. I've...
Is there a way to force v-sync off? Doing it via the nVidia control panel does not seem to work and there are no in-game options for it.
Whoops, yeah. I saw suggestion in the title and didn't read much else, my bad. I agree. We could use a Ctrl+K too, as my workers are frequently...
On the plus side, at least now I've got a great anti-satellite defense system. The projectiles continue indefinitely, and do not return to the...
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