I didn't have to do anything specific, it just activated after I played a few games. I'm gonna have to pull out as well. I genuinely goofed,...
It might very well be, their missle turning rate was reduced a couple builds ago and if they manage to start orbiting a standing plane (and/or have a...
I haven't, I'll go give it a try. Previously the effect has been mild, but I assume it has gotten a lot worse this time.
What on Earth... Pathfinding being redone after every move order has been around for a while, yeah. It's a major pain in the *** since most of us get...
It's not exactly about enhancing performance, but just reducing memory bloat. This saves up to a single gig of memory in extreme cases, but usually...
It also basically means that you don't need to worry about small groups of bombers rampaging through your mexes early and once you scout your...
I rely on AUR to keep a lot of my stuff up-to-date and I didn't get to install the latest build yet 'cause their tarball is not updated yet.
How did you make the package by the way, AUR is still not updated?
[IMG]
Aye, sorry mered, I digressed.
Hardly, they will leave for other games. Pretty sure we're living in an age where most people just don't bother when the game they just paid sixty...
Yeah, but the game isn't an abandoned ten-year-old mess of a project, it's a not yet released, kickstarted triple-A candidate, so it'd be nice if we...
Since the sim runs at 10 ticks per second, you don't need five, ten threads running at the same time, so it's entirely possible they are running on a...
Aye, there's a few intro messages that show on splash screens, this one being one of them. He simply gets stuck on loading screen.
Pretty sure you guys are aware of sim performance hiccups; can you share what's causing them, is it the infrastructure overload or do you suspect the...
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