Hey Brian, just to clear something up about EVE Online since I play that game and generally keep up to date with it. Here's a link -...
I don't wanna sound negative but isn't PA meant to have a focus on multiplayer? The massive title DLC's or expansions are fine and all but it...
I'm pretty sure this thread is a double post, I won't be able to keep up with the posts on orbital unit ideas, although I think these two threads...
I wonder if it is a template for another planetary superweapon? Would be cool. What are the other easter eggs? Apart from the Unit cannon ruin? I've...
Using So is combined arms and raiding. =D You know on the naval units not being able to reach in land enough, give one of them legs like the Salem...
Check the mass value, I noticed that affects orbits. I had the same issue with lots of planets close together with multiple orbits but they all went...
Torps could work against them I guess. On the swarm missiles, you don't need to make them the same numbers as what the peregrine had or as...
0.5 Seconds is too quick for this unit, since it's a transport carrying a potential payload of bombers/fabbers/fighters it would probably take longer...
Okay, are your hovercraft in their own 'layer'? As in an air unit layer/ground unit layer/orbital layer. Then it would kind of make sense but then...
-sigh- In the orbital layer.
When it's moving between orbital layers. From planet 1 orbital layer to planet 2 orbital layer. While it's in those layers it cannot attack or defend...
This is gold... Love the fun facts..
That's what I just suggested. As for the WYSIWYG I didn't say they have to be *inside* the unit they can be shown on the model. Not to sound like a...
Okay I don't want to seem like I'm knocking your idea but I'll just give me ideas on it as now I can see what your idea is... AA hover unit -...
Yeah gotta consider the overlap in roles, hence why a few tweaks (AA hover unit and scout unit) help. While the naval combat is slow, especially so...
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