Last time I spawned on the crater my commander was a live and suspended there, but he couldn't do anything/move.
I guess that's a viable alternative, assuming you're not playing with monkeys/trolls.
Cool! It's been awhile. You also have to make sure the collisions are all before spawn or else it's instant GG. Can you move spawns though? I'm at...
I was messing with this a long while ago but the system editor was pretty frustrating to work with. It's important not to have the planets getting...
Some people needed that extra bit of help :P
"Out of business due to humans no longer existing". Yeah, that'll do it.
Hopefully they add that option in the system editor, similar to how you can add an engine requirement to any planet.
I added more notes in the spreadsheet. I see that a few people have been taking looks at it. If anyone has anything to contribute(smash results,...
Distance also seems to play a part? It seems in some cases if the planets are close enough for the planet to hit it's target without doing the...
Natural collisions depend mainly on how close to the of the planet it happens. It goes from small crater -> bigger crater -> half the planet ->...
These numbers are so inconsistent this is annoying.
I've got a system based on incidental smashes if you want to see different size craters/planets ripped in half.
Total Annihilation and Supreme Commander, the games that Planetary Annihilation is somewhat the spiritual successor of.
It would take a silly amount of timing and knowledge of the system to know when it would be midnight *upon arrival*. It also wouldn't be much of an...
I don't feel it contributes to any shallowness. If we're able to build a massive naval factory in the water, then we should be able to make other...
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