I don't wan't PA to be Starcraft. I don't even like Starcraft. That's not to say that it's a bad game but it's nothing like SupCom and it's...
OK. First lets talk about the Zeus: What I did here seems to have gone unnoticed. Let us consider the relationship between the Zeus & two different...
I think this is a great post describing an enjoyable game to play. There are a couple of things that I want to say about it before I proceed though....
I think it's hard to assess the strength of an incoming force accurately in game by calculation whatever system you are using. In most cases it will...
Surely it's all relative? I was thinking of letting you guys thrash it out between yourselves but I suppose I might as well get involved. A death...
I think it's a neat idea & I'd love you to suggest to me a way to do it. Because as far as I can see it's going to be damn hard to create a custom...
Yeah, probably. If it's dark enough that all you can see is lights, then how will you distinguish what is what? Would be neat to have coloured...
If it could be achieved without adding extra mechanisms then I'm all for it. I agree that needless complexity for the sake of it is just silly. I'm...
+1 I don't care how you explain it away. Just make it playable and use artistic license to make it look like night time. Just remember to scrap the...
This is true. However, if every unit has armour that acts in the same way (as in not like starcraft) but moreover each unit has an armour value and...
I totally agree. Anything to keep the complexity to a minimum in order to maximise transparency. But to be honest, what is difference between...
That's why I think armour is an elegant solution. In theory you can tailor all your units' weapons and armours to prevent units you don't want doing...
I'm not convinced it would be that hard to read. I think you make a good point, but I'm not talking about anything like as complicated as I think...
That's kind of what I'm getting at I suppose. I know I went on a bit, but I wanted to explain why headlamps are just plain wrong. The post goes a...
I must admit, whenever I think about a heavy unit such as a tank I always think about directional armour. The thing about tanks is that flanking them...
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