Yes, ignoring a good player completely in an FFA is just another way of letting them win. That's true even on a single sufficiently large planet. I...
The last ~10 many-player FFAs I've played have been really disappointing and I couldn't find any posts about the mechanic I disliked the most, so...
Any chance of having the color of the area build circle changed, perhaps to a function of the color behind it? That blue is hard to see on the...
Does anyone else see a ton of games of type 'Config' in the ubernet lobby? I searched around but couldn't find any reports of this.[IMG]
I think we're in violent agreement re: turtling. There -are- plenty of ways to crack a turtle, none of them hard, but I think they all share a...
...or that. Probably that.
You know how rock paper scissors lizard spock is way more than 5/3rds as interesting than rock paper scissors? That's how I feel about having...
Just want to toss my vote in for mobile radar and mobile radar jamming. Also, mobile missile defense.
You probably weren't playing an AI - the AI holds off on bombing runs for a while. I've played against increasingly many opponents who rush a T1...
They're faster and cheaper than tanks, do the same amount of damage, and have slightly less range. They're good for raiding, and they're good for...
Re: Alpha Fabrication Number Crunching (w/ Spreadsheet) ^^ This is exactly how I play and it seems to work very well. What do we think the optimal...
While we're asking for UI ponies, can we get shift+1 = add selected units to group 1? Or is there already an analog to this?
Are there any plans for mobile missile defense ala TA's walking small-radius antinuke? What about radar jamming/mobile radar jamming?
Is there a discussion going on about the auto-fire behavior of PA silos vs. the build-and-manual-target behavior from TA? I liked that mechanic -...
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