You're NOT pedantic. Its plain old good and intuitive game design.
It's not just that - its a question of the wording in that pop-up warning: "Warning, if you abandon this war all progress will be lost" sounds so...
Well its not just that - it should be in the primary 'war management' menu where you pick what war you wanna have a go at that you should have the...
You don't say [IMG]
...and that matters NOTHING if you don't have any context for that confirmation. If you just think its a classic "Do you want to confirm you want to...
Ok, so I was just playing a Galactic War level - and found that due to poor choices I was loosing... So, I wanted to quit. So I pressed escape and...
Sounds like a plan to me. Orbital shields that only protect against orbital SXX bombardments? ground-shields that only shield against direct-fire?...
True, its the price you pay for the game not being a massive bloated AAA production :p That said, then ya: With the continued development I sorely...
Oh yes - in taht sense. Like the World Conquest mode from C&C 3. That would be quite nice. Of course, that would also require that you could somehow...
I don't think making this turn-based would be much of an improvement... IMO very games have ever pulled off turn-based strategy very well, though...
Oh I know not all things were shown to be there from the get-go... Though, the "and the rest were ruled out during development" bit wasn't exactly...
*listening to Total Annihilation music*
So... Just started playing the game last week - stay out of alpha and beta and whatnot, because I was waiting for the 'full' experience, even though...
Agreed 100% - so much that I had to register an account here to say that! Part of what I really disliked about SupCom2 was that now factories had...
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