The teleports could be split into a source and a destination. The source would be relatively expensive, and would take energy. However, the...
Some sort of unit wreck physics would be nice, so that not only planes could fall but explosions could throw around tanks (Imagine a nuke that hits a...
IMO T1 scouting: Where the enemy is (radars, scouts that die the second they reach enemy perimeter) T2 scouting: What the enemy has (direct vision...
The problem with this one is that it entirely removes the mobility disadvantage that comes with a ton of walls. I dont want to reduce that...
Gimme unicode input&rendering plz
When I created an uber account (which requires an email) I had to copypaste the at sign from another source to get one in game -.- Also many other...
The default maps would need to be modified soon I think, because as long as the default maps are unbalanced, the game itself cannot be balanced...
While the CPU cannot be used to help in rendering in the sense that the CPU would do the tasks normally done on the GPU, the CPU definitely can be...
OOOH i know! The missiles should be kind of like "mini-halleys". They would attach to the planet and use the fuel remaining from the flight to push...
You either change the keybindings in the settings so that wasd is not bound to anything in any context (except for panning of course), use arrows...
Random disasters are bad. Random events not so bad. Random disasters are just annoying and mess up with your strategy (though I could argue that in...
1. Add pause button to UI 2. Add networking support to inform server when client wants to pause 3. Make server skip simulating the game logic if the...
And just to be sure, you build the factory to face in any direction by clicking and dragging (the direction of drag effects rotation) IIRC
I too confirm this. If I recall correctly, the problem is that you cant click the eye button at top left (nothing happens) to enable your see-all...
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