Which is a good solution for pathfinding and keeping the cpu usage down, but the downside is that the unit legs have now become invisible for the...
I have seen this happen in supcom. Units got stuck and refuse to move while there is enough room around them. (once had 3 ML on the map that refused...
After just seeing the last livestream, I have a question: How big/coarse are the collision boxes around units going to be? Are you just drawing a big...
Separate names with a comma.