Over all the game is balanced mostly for t1 (bot, vehicle, air) at the moment. Navel and orbital still need a good bit of work to make both...
basically your asking for bot factory to be buildable in shallow water?
@burntcustard has a mod that makes navel fun. Its really good.
+1. Totally agree its not WYSIWYG at all. I think they need like a red laser that show what they are sniping at.
Brad what version of the game was that done on?
I think the PiP works great. If I want to see the other side of a planet I can have it up down there. If I want to see a different planet I can....
My uber launcher has never given me any problems and I have it on an SSD.
I go 2-3 bot fabbers at the beginning. Then if a fabber dies I ctrl-click a replacement. I usually build 2 bot, then an air factory, then lots of...
We definitely need another orbital combat unit.
@mered4, another player and I did this with three metal planets. We made a triangle. 1 shot 2, 2 shot 3, 3 shot 1. We tried to time it so they all...
I have seen all of these before. They look quite cool I like running dox around them
You can fix this by editing the file here \Planetary Annihilation\media\ui\main\game\start\start.js Line 144 Change to -> var bestName =...
We have a thread going to try and explain in what conditions planets survive. https://forums.uberent.com/threads/proportional-smashing.64248/
I believe we have small into large figured out. You basically have to have a difference of 71 between their radius. So for the small 100 -> 171 if...
Ok we are thinking it has to do with Volume, which is related to radius. Also smaller into larger is different than larger into smaller. Spread...
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