No micro heavy units please. I want a game where STRATEGY is what gets you the win, not your clicking speed. PA needs work to get to that point, but...
Given how vulnerable energy production can be since we don't have shields in this game, I don't think this will have the effect you want. If you can...
All of this. Also how about a build queue list so we can tell how many of each unit, in what order, we have queued up in factories? I know I'm a...
Would rather see improved pathing and intelligent grouping, balance fixes for Naval and orbital, and economy improvements (I still maintain that T2...
I wouldn't bet on single player being that huge, since we don't have a campaign. I spend a ton of time having fun in the SupCom and Forged Alliance...
Why should I have to make up for a flaw in the AI? It's not 1995; there is no excuse for not doing simple AI optimization. This is supposed to be...
SupCom formation move all the way.
Yeah making comparisons to FF14 is not a good plan...
Multiunit INTERPLANETARY transports would be a huge help, especially if they can orbital drop (so the units they are carrying are not instagibbed...
And have none of them do anything because of the volume of antinukes in play.
Default behavior should not be counter intuitive and disadvantageous. The existence of an option to change it manually does not change the fact that...
For the 900th time, NOT THE NOTIFICATION SOUNDS. THE MUSIC IN THE LOBBY.
That turns off the music COMPLETELY. The options should not be all or nothing (also, you have to hit that every time you open the game, which becomes...
Unless you happen to land the smasher on a commander, your base might get smashed up but the game isn't over, and you eventually run out of planets...
So you like listening to the same music loop over and over while you have it open for hours waiting for your friends to come online? I prefer to be...
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