This is the worst poll I've ever seen.
You can have epic battles with many low HP to DPS units and many high HP to DPS units. It's a matter of what you want to emphasize. If you want to...
This was a nice quick read. OP is right.
yes
Instead of 3v3, 4v4, 5v5 what about a 'big team' ladder which you can queue into with a large number of players. For example, your party of 6...
I would think the guys from Spring are better balancers. After all they've experimented with far more than tweaks. How often does FAF add or remove...
1v1, 2v2, ... 5v5 and within the ladders allow some multi faction ladder, like 1v1v1v1, 2v2v2v2, 3v3v3v3, etc
I don't think TA is an extreme at all. If anything TA was a middle ground and a revised PA is still an extreme.
+1 op
More power to run MEX Less power to construct More power to use units/weapons
and require energy for weapons/units, or remove it altogether?
extended chat features are a must, especially whispering and cross-game chat somewhat tangential but it's annoying that in SupCom pressing enter...
a surfboard-like unit would be an interesting twist on naval transport. something like this http://zero-k.info/Static/UnitGuide#unit-Surfboard
+1, brief ghosts for units attacking you outside of your radar/vision radius would be nice too i.e. like every RTS made in the last 5 years
Agreed with OP, economic tedium was a major complaint in SupCom too. Compare to StarCraft where your economy involves clicking the worker button...
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