Re: Planetary Annihilation Engine Architecture Update #1 - U Good news! There are a lot of us out here that love Javascript. Most of the flak it...
The N-Body problem was mentioned. It is a hard problem to *predict* the outcome of an N-Body problem, but it is *not* a hard problem to simulate it,...
This is a point I didn't think of, against a pure global economy. It would make no sense and be bad for gameplay if destroying a power plant in one...
I don't know where the op learned their physics, but gravity is neither unstable or chaotic. It is very stable and practically free to actually...
Actually, to get back on topic, this is the problem that separate economies would prevent. It means to really make a planet hard to invade, you have...
That is true, in my opinion SupCom made huge leaps forward in managing your armies and queuing actions. So this could be a very cool and better game...
Well then we've found the fundamental disagreement. If moving units between planets is that easy then it really doesn't matter what economic model...
Yeah, I suppose the number in "a few air units" would be important. This could work. My only point with this is to illustrate how easy it could be...
This is why I threw in the "few air units". They would patrol. A few medium level bombers would either be able to successfully defend or be shot...
It doesn't make the effect negligible! Did you not read the sentence you quoted? If you have a local economy then you might not be totally screwed...
I don't think you really thought this through. Unless you can send thousand unit armies onto an enemy planet in one giant wave, all a defender needs...
Thanks for the long response wolfdogg. So what I'm seeing here is that you completely missed the point. Or this is a strawman, but I'll give you...
It *should not* be easy to invade a planet that has been locked down by an opponent. It would be silly to think you could do it even if you had an...
That isn't a bad idea. It has most of the benefits of non-global economy. I would hope the building is expensive or something, otherwise it does...
Yeah, deciding on a system for the economy isn't adding complexity for the sake of it. It is adding a game mechanic because one is needed. Like...
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